Elizabeth Tyndall, Female Human [Permalink]
Personal [hide]
Description: Standing 4'7", this woman is wearing a perfectly clean shirt and pair of pants. Her white hair is lengthy. Her otherwise smooth face is marked with small tiny scars.
Personality: She loves telling others what to do and how they should feel about things. She is a great chef.
History: She was born in a small island village. She was taken from her home at a very young age. She bought a morningstar and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She wants to meet her childhood hero; and she is currently in port desperately looking for someone to get her out
Ideals: Opinionated, Gifted. Bonds: Attractive, Nature, Slave, Adventurer. Occupation: Mayor
Voice: pre-pubescent
Attributes [hide]
Medium (4'7") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 48 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 9 (-1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 300 gp. 1 Minor magic item.
Heather Ridley, Female Human [Permalink]
Personal [hide]
Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears rags and sports a simple walking cane. Her deerstalker hat is riddled with cuts and holes. Her face is scarred and worn.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. Around other people she will do her best to conceal her emotions and appear jolly.
History: She was born at the edge of vast plains. There was a wharf not far from home where she often wandered off to fish. She was granted necromantic powers by her dying brother.
Motivation: Wants to work out more often; and she feels threatened by others
Ideals: Justice, Gifted. Flaws: Ugly, Shy. Bonds: Poor, Nature. Occupation: Mayor
Voice: Can't modulate volume
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Gnome, Giant
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. Brown-green garnet (120 gp). Jasper (20 gp).
Anselm Jacobs, Male Human [Permalink]
Personal [hide]
Description: He likes to wear grey tank tops with white pants, and he perpetually has his monstrous two handed axe ready. His hair is cut close to his head. His blue eyes dart from person to person.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Anselm was born with his mother's beautiful face. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. Due to his spouse's obsession with being a Carter they were divorced and he won custody of their daughter. He worked as a Brewer, and he later adopted a second daughter.
Motivation: He is a bit of a kleptomaniac.
Ideals: Fighting. Bonds: Job, Criminal record, Attractive, Family. Occupation: Brewer
Voice: Russian accent
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Gnome, Draconic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.
Margery Camden, Female Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears rags and sports a simple walking cane. Her moppish blonde hair is in a traditional bowl cut. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: She will rave to anyone who will listen. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Margery was born into a poor family. Growing up, she dreamt of becoming a Paladin, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Paladin in service of a powerful lord somewhere. She found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She used her abilities to trick people and travel the world for free.
Motivation: She is terrified, and will act out of fear; and a rival would like her out of the picture
Ideals: Optimist. Flaws: Insane, Fearful. Bonds: Poor, Adventurer, Criminal record. Occupation: Detective
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
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