Wymar Staurheim, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a grey collared shirt and black pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He has a silver handlebar mustache and slicked back silver hair. He has several tiny sapphire earrings on each ear.
Personality: He speaks before he thinks and is too direct. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born to a criminal king-pin and mafia family His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by drow. Wymar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: Revenge; and he has decided he is irredeemable
Flaws: Impulsive, Ugly. Bonds: Rich, Criminal record, Enemies. Occupation: Marshal
Voice: Hollow voice
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 43 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 14 (+2) | 8 (-1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. 6 Acid flasks. 3 Antitoxin. 3 Antitoxin.
Sarah Garrick, Female Human [Permalink]
Personal [hide]
Description: 5'3" and muscular, this eastern woman wears a yellow collared shirt and black skirt. She accessorizes with a red scarf around the waist and a strap diagonally across her shirt. She wears her auburn hair down. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is fixated on the number 91. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Animals are drawn to her, and she is able to talk to them.
History: Sarah was raised in a hard working conservative environment. As a young adult she joined a group advocating for an improvement in Human conditions. She has set out to sabotage the competition.
Motivation: She'd like to take her coworkers down a peg; and expand her business
Ideals: Athletic, Gifted. Flaws: Insane, Racist. Bonds: Job. Occupation: Knight
Voice: Excited and jittery
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 7
Hit Points 44 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 5 (-3) | 14 (+2) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Druidic
Attacks Melee +3 / 2d4+0, Ranged +0 / 2d4-3, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp. Eye agate (8 gp). Moss agate (8 gp). 1 Minor magic item. 1 Minor magic item.
Herleva Tickle, Female Human [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her brown hair is cut short. Her amber eyes are passionate and lively.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Energy wise she seems alert and responsive.
History: Born to a poor family in the city she treasured whatever gifts she got. She worked as a nervous Roofer and found it very stressful. She bought a greataxe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Several ex partners dislike her way of doing things and want revenge; and revenge
Ideals: Professionalism. Flaws: Ugly. Bonds: Job, Poor, Nature, Enemies. Occupation: Roofer
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'10") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 11 (+0) | 11 (+0) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20000 cp. Deep blue spinel (1600 gp).
Adelaide Alston, Female Human [Permalink]
Personal [hide]
Description: This late middle aged woman is perpetually draped in fineries, but all of this concealed by her earthly robes. and is in decent physical shape. Her silver hair, when down, is lengthy. Her eyes are likewise gray. Her teeth are white and perfect.
Personality: Calm and collected, she is a well trained Assassin. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: She was raised in a plains tribe. Adelaide abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now owns her own business.
Motivation: Sabotage a competitor.
Bonds: Attractive, Job, Immigrant, Nature, Adventurer. Occupation: Assassin
Voice: Jittery and nervous
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 13 (+1) | 17 (+3) | 13 (+1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 40000 cp. 1 Minor magic item.
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