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NPC Generator

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Lvl.
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Advanced [show]


Ermina Kenley, Female Human [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears brown painted combat armor at almost all times. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are blue.

Personality: She does not believe in betrayal or weakness as things to be tolerated. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: When she was but 3 years old her parents immigrated from the west. A few years later when the east was not economically sound they moved to her current location. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She is currently in port desperately looking for someone to get her out; and she wants to get laid

Ideals: Athletic, Justice, Joker. Bonds: Immigrant. Occupation: Ruler

Voice: Pirate accent

Attributes [hide]

Ermina Kenley, Female Human Paladin 5
Medium (5'5") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)17 (+3) 11 (+0)12 (+1)
Skills Nature +6, Survival +3
Senses Passive Perception 10
Languages Common, Ignan, Celestial, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 700 gp. Aquamarine (200 gp). Jet (160 gp). Banded agate (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alice Ramsey, Female Human [Permalink]

Personal [hide]

Description: This fat southern woman has a bulbous nose and wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her skin is also unnaturally pale. Her wide-brimmed hat is riddled with cuts and holes. Her eyes are amber and beady.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She was born blind and as such lacked many opportunities for work. A freak accident while working with her Butcher father left her crippled. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Regain custody of her daughter.

Ideals: Gifted, Philantrophist. Flaws: Ugly, Disease. Occupation: Sculptor

Voice: Low range voice

Attributes [hide]

Alice Ramsey, Female Human Paladin 5
Medium (5'11") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 17 (+3)12 (+1) 16 (+3)15 (+2)
Skills Nature +4, Performance +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 gp.


Social Check DCs


Sarah Conway, Female Human [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She wears a fancy yellow dress. Her whole body is exceptionally muscular. She wears her red hair down. She has a tattooed face.

Personality: She has a massive crush on the younger sibling of the Assassin who has hired her part-time. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: The child of a Shoemaker, who enjoyed hunting, Sarah was taken on many hunting expeditions. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She moves from town to town, unable to find a place to settle.

Motivation: To settle down with her crush.

Ideals: Justice. Flaws: PTSD. Bonds: Attractive, Immigrant, Has a crush, Nature. Occupation: Assassin

Voice: Jittery and nervous

Attributes [hide]

Sarah Conway, Female Human Paladin 5
Medium (5'8") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)11 (+0) 12 (+1)12 (+1)
Skills Athletics +5, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 4000 sp. Red spinel (60 gp). Chrysoberyl (60 gp). Peridot (60 gp). 1 Full Plate. 1 Full Plate. 1 Half-Plate.


Social Check DCs


Mary Gresham, Female Human [Permalink]

Personal [hide]

Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured, and she perpetually has her falchion ready. She keeps her silver hair in a flapper bob. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. As long as the job gets done she does not care how it got done.

History: Mary was raised in a hard working conservative environment. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has worked as a Marshal like her father before her.

Motivation: To be a Cartwright again; and she has comitted a past crime that haunts her to this day

Ideals: Fighting, Professionalism. Bonds: Criminal record, Job, Family. Occupation: Marshal

Voice: Mousy voice

Attributes [hide]

Mary Gresham, Female Human Paladin 5
Medium (5'6") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)12 (+1) 17 (+3)16 (+3)
Skills Deception +6, Insight +6
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 40000 cp. Deep blue spinel (1200 gp).


Social Check DCs

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