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NPC Generator

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Advanced [show]


Eloise Churchill, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she is wearing the road beaten gear of a warrior. She wears a feathered hat to hide her balding. She has hazel eyes.

Personality: Eloise hangs on like a leech to those who appreciate her. It was this clingy personality that held back her poetry career. She is an amazing painter.

History: Born in the west to a Sage, Eloise learned a great deal about her father's area of expertise. Her first spouse was a Body Guard, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She tends to her Sage job now, and dutifully fulfills any obligations she has.

Motivation: She has a rivalry with the Church that dominates her actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic, Gifted. Bonds: Job, Family, Religious. Occupation: Sage

Voice: pre-pubescent

Attributes [hide]

Eloise Churchill, Female Human Paladin 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)14 (+2) 13 (+1)12 (+1)
Skills Medicine +4, Survival +4
Senses Passive Perception 11
Languages Common, Sylvan, Giant
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 1 Half-Plate. 1 Half-Plate. 1 Masterwork Light wooden shield. 1 Masterwork Light steel shield.


Social Check DCs


Gomory Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a small bristly mustache and wavy black hair. He wears large thick round spectacles.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: The child of eastern immigrants he idolized his mother. Like his mother and his sister before him, after school he went straight into learning to become a Unemployed. He has achieved small success as a Unemployed.

Motivation: A strong sense of loyalty to Human people; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Racist. Bonds: Rich, Job, Immigrant. Occupation: Unemployed

Voice: High pitched, excited

Attributes [hide]

Gomory Ramsey, Male Human Paladin 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 15 (+2)10 (+0) 10 (+0)15 (+2)
Skills Medicine +3, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 300 gp.


Social Check DCs


Gerald Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is constantly adorned with expensive silk clothing, often dyed in bright tan and grey, and wears rings and necklaces with large, colorful gems. His hair is greying and his face has many wrinkles. He has a tattooed face.

Personality: Prone to second guessing himself, he comes off as nervous. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Gerald was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Gerald's mother didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by drow. Gerald was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and his name or reputation has been wronged in the past by drow, and he desires to right it

Flaws: Shy, Forgetful, Antagonistic, Greedy. Bonds: Rich, Enemies. Occupation: Barkeep

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gerald Beckwith, Male Human Paladin 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)15 (+2) 15 (+2)11 (+0)
Skills Nature +5, Stealth +3
Senses Passive Perception 12
Languages Common, Infernal, Goblin
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 3000 sp. Chalcedony (70 gp). Alexandrite (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mary Branson, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and wears dark leathers with embroidery. Her blonde hair has been sun bleached extensively. Her gray eyes are passionate and lively.

Personality: Eccentric and domineering, Mary will drive conversation. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was always a brilliant, if unscrupulous mind. She was an athlete and attended two major summer competitions. She never won. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Athletic, Extrovert, Logical. Flaws: Antagonistic, Insane. Occupation: Shepherd

Voice: Uses lots of figures of speech

Attributes [hide]

Mary Branson, Female Human Paladin 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)7 (-2) 14 (+2)12 (+1)
Skills Athletics +2, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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