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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Kyle Sutherland, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is cut close to his head. He wears a mask on his face.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is an amazing painter.

History: Gifted from a young age, Kyle studied abroad. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was granted arcane powers by his dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Athletic, Disciplined, Gifted. Flaws: Ugly. Occupation: Herbalist

Voice: Sleepy voice

Attributes [hide]

Kyle Sutherland, Male Human Paladin 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)10 (+0) 14 (+2)14 (+2)
Skills Perception +5, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp.


Social Check DCs


Ermina Milton, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a white vest and prefers tan and pastel shirts. Her boots appear to have been at one point steel toed but are quite worn down. She sports a flattop hair cut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She does not believe in violence as a means to an end. She is a dedicated Miner but believes her peers are too gung-ho.

History: She was born to loving parents in a slum to the south. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is not mentally stable, and does not behave rationally; and further expansion of business

Ideals: Pacifist. Flaws: Ugly, Insane. Bonds: Nature, Poor. Occupation: Miner

Voice: Complex vocabulary, royal

Attributes [hide]

Ermina Milton, Female Human Paladin 5
Medium (4'11") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 10 (+0)12 (+1) 12 (+1)17 (+3)
Skills Deception +6, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 1 Minor magic item.


Social Check DCs


Mary Clayton, Female Human [Permalink]

Personal [hide]

Description: She wears tan trousers with green and blue striped suspenders. She wears various colorful collared shirts. She carries with her a set of swords on her belt, each one with a sapphire on the hilt. She has wavy golden hair. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A deeply religious woman she believes everything happens for a reason. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Mary liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a sword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Fighting, Gifted. Bonds: Religious, Military, Nature. Occupation: Seamstress

Voice: Forgets to breathe while speaking

Attributes [hide]

Mary Clayton, Female Human Paladin 5
Medium (4'9") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)9 (-1) 14 (+2)14 (+2)
Skills Athletics +6, Intimidation +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 2000 sp. Azurite (14 gp). Rose (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Maynild Yeardley, Female Human [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her brown hair is smooth and relatively long. This gray eyed westerner is not easily forgotten.

Personality: She is business-like. She takes instructions and follows them to the letter. She does not trust anyone and sleeps with one eye open.

History: She was born on a small isolated farm. As a young adult she joined a group advocating for an improvement in Human conditions. She bought a dagger and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Human compassion; and she's looking for her big break

Ideals: Professionalism. Flaws: Insomniac, Racist. Bonds: Nature, Adventurer. Occupation: Crown-heir

Voice: Russian accent

Attributes [hide]

Maynild Yeardley, Female Human Paladin 5
Medium (4'8") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 13 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 7 (-2)13 (+1) 12 (+1)11 (+0)
Skills Animal Handling +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 1 Minor magic item.


Social Check DCs

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