Adam Dumph, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'0" and has the majority of his body covered in plate. His left leg appears badly burned and disfigured. He keeps his long black hair kept up in a rat tail. His eyes are blue and catlike.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born to a pair of adventurers, Adam grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he's looking for his big break
Flaws: Hedonist. Bonds: Criminal record, Adventurer. Occupation: Servant
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 6 (-2) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Ermina Clapham, Female Human [Permalink]
Personal [hide]
Description: She wears a black shirt, with a white mid length skirt with white tights and flats, usually wearing a coat over them. Her auburn hair is kept up in a ponytail inside a wide-brimmed hat. Her thin eyebrows rest above her beady violet eyes.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was born blind and as such lacked many opportunities for work. A gypsy cursed her at a young age, leading to her ugly appearance. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She is greedy; and money/treasure
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Disease. Bonds: Rich. Occupation: Mayor
Voice: Spits and sputters
Attributes [hide]
Medium (4'8") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 49 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. Chrysoberyl (140 gp).
Elizabeth Warwick, Female Human [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her tied-back hair is chestnut. Her brown eyes dart from person to person to random spaces in the air.
Personality: Aggressive, abrasive, and angry, Elizabeth embodies much of what other species detest in the Humans. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Elizabeth was born on a far eastern desert where she grew up under the tutelage of her father, an expert Baker. She left for the east, certain she would find work there.
Motivation: She is currently in port desperately looking for someone to get her out; and she's repulsed by the pc
Flaws: Antagonistic. Bonds: Attractive, Immigrant, Religious, Slave. Occupation: Baker
Voice: Excited and jittery
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 16 (+3) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Terran, Infernal, Druidic
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 3000 sp. Tourmaline (110 gp). Rose (80 gp). Rock crystal (80 gp). Eye agate (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gerald Ainsley, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized tan coat. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has a very tight haircut. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: The child of eastern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He moves from town to town, unable to find a place to settle.
Motivation: Retire the richest man in the east; and a deep hatred of illithids
Ideals: Opinionated, Entrepeneur. Bonds: Attractive, Immigrant. Occupation: Glassblower
Voice: Scandinavian accent
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: Obsidian (13 gp).
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