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NPC Generator

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Advanced [show]


Adam Beitz, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears very tight pants and wife beaters, though occasionally he sports a grey coat. His brown hair is long and unkept. His eyes are green.

Personality: Adam wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He is used to getting what he wants. In part because he is a meticulous planner.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the north was not economically sound they moved to his current location. By chance he met his sister recently and the two have been together since.

Motivation: To unite with his sister.

Ideals: Disciplined, Professionalism. Flaws: Ugly. Bonds: Immigrant, Family. Occupation: Jeweler

Voice: Breathy voice

Attributes [hide]

Adam Beitz, Male Human Paladin 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 6
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)3 (-4) 14 (+2)12 (+1) 10 (+0)14 (+2)
Skills Arcana +4, Deception +5
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 2d4+0, Ranged -1 / 2d4-4, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 700 gp.


Social Check DCs


Dean Tinley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, black, dusty cloak. He has a long chestnut beard with little hanging trinkets. His brown unseeing eyes seem to look past you.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Dean was raised in a hard working conservative environment. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Dean grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dean. He has achieved small success as a Fortune-teller.

Motivation: He has decided he is irredeemable; and he is not mentally stable, and does not behave rationally

Ideals: Opinionated, Gifted. Flaws: Disease, Insane. Bonds: Job, Criminal record. Occupation: Fortune-teller

Voice: Eastern European accent

Attributes [hide]

Dean Tinley, Male Human Paladin 5
Medium (5'6") Human, Lawful Evil (CR 5)
Armor Class 8
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 13 (+1)13 (+1) 5 (-3)14 (+2)
Skills Athletics +2, Perception +0
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Guy Compton, Male Human [Permalink]

Personal [hide]

Description: He wears a blue coat over a red low-cut shirt, and a top hat upon his head, and carries hammers. His tied-back hair is auburn. He has hazel eyes.

Personality: He can speak with the recently deceased. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Guy was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. His parents enrolled him in a Paladin school at a young age so that he could practice his divine talents. He left for the south, certain he would find work there.

Motivation: To reunite with his old friends.

Ideals: Fighting, Gifted. Bonds: Immigrant, Poor, Adventurer. Occupation: Shipwright

Voice: Uses sign language

Attributes [hide]

Guy Compton, Male Human Paladin 5
Medium (6'3") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 20 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 11 (+0)17 (+3) 15 (+2)10 (+0)
Skills Medicine +5, Religion +6
Senses Passive Perception 12
Languages Common, Halfling, Orc, Undercommon
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 10000 cp. 4 Antitoxin. 1 Smokesticks. 1 Alchemist’s fire. 1 Smokesticks.


Social Check DCs


Don Harlow, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many green ritualistic tattoos. He wears long strands of sapphire and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His red hair is cut short with large spiked bangs in the front. His ears are large.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He enjoys reading and quiet.

History: Don was born in the north. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to travel the world and help people.

Motivation: He is greedy.

Ideals: Philantrophist, Logical, Persistence. Flaws: Ugly. Bonds: Rich. Occupation: Layabout

Voice: Mumbles to self between sentences

Attributes [hide]

Don Harlow, Male Human Paladin 5
Medium (5'8") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)10 (+0) 14 (+2)8 (-1)
Skills Intimidation +2, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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