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NPC Generator

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Advanced [show]


Clerebold Stansfield, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a faded coat and loose pants complete with feathered hat. His chestnut hair is singed and shortened. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He plays an instrument quite well.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the south was not economically sound they moved to his current location. He has never given up on his singing dream.

Motivation: Wants to work out more often; and to get a good night's sleep

Ideals: Athletic, Artistic. Flaws: Ugly, Terse. Bonds: Immigrant. Occupation: Painter

Voice: Speaks with a cold

Attributes [hide]

Clerebold Stansfield, Male Human Paladin 5
Medium (5'7") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 16 (+3)12 (+1) 12 (+1)10 (+0)
Skills Medicine +4, Survival +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 800 gp. Eye agate (7 gp). Black pearl (1000 gp). Moonstone (60 gp).


Social Check DCs


Matilda Lindsay, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She tends to wear a large brown jacket. Her chestnut hair is wavy and long. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. When she's not drinking or sleeping the drinks off, she's doing poetry.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Matilda reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has since lost track of the people in her past.

Motivation: Balancing her hectic life and new Knight responsibilities is difficult; and doesn't want to be a knight and was forced into it by her family

Ideals: Joker, Artistic. Bonds: Immigrant, Military, Family, Job. Occupation: Knight

Voice: Uses lots of figures of speech

Attributes [hide]

Matilda Lindsay, Female Human Paladin 5
Medium (4'7") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 11 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 7 (-2)10 (+0) 9 (-1)14 (+2)
Skills Medicine +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp.


Social Check DCs


Wymar Quinton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is cut close to his head. He has amber eyes.

Personality: Wymar wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He has a minor phobia of water and hates getting wet.

History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Barber hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is wracked by social anxiety; and retire the richest man in the north

Ideals: Entrepeneur, Disciplined. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Barber

Voice: Farmer accent

Attributes [hide]

Wymar Quinton, Male Human Paladin 5
Medium (6'4") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)16 (+3) 16 (+3)14 (+2)
Skills Investigation +6, Perception +6
Senses Passive Perception 16
Languages Common, Giant, Auran, Gnome
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 600 gp. Citrine (30 gp). Freshwater pearl (11 gp). Malachite (11 gp).


Social Check DCs


Charles Abram, Male Human [Permalink]

Personal [hide]

Description: He wears a blue costume with the symbols of strength on his torso. He is bristling with hidden weapons, mostly daggers and crossbows. His black hair is unkempt and raggedy. He has a dull look in his gray eyes.

Personality: He has always had a great fascination with Human culture. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Charles grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Charles. He tends to his Spy job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and he has comitted a past crime that haunts him to this day

Flaws: Ugly, Racist. Bonds: Criminal record, Poor, Job. Occupation: Spy

Voice: Can't modulate volume

Attributes [hide]

Charles Abram, Male Human Paladin 5
Medium (6'0") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)6 (-2) 10 (+0)16 (+3)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 3000 sp.


Social Check DCs

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