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NPC Generator

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Lance Acton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears tattered old clothes. His long white hair is drawn into a two foot long braid. His hazel eyes are slightly larger than normal.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born to a Knight, his father struggled to pay the bills. Lance abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Poor, Adventurer. Occupation: Junk Dealer

Voice: Squeaky

Attributes [hide]

Lance Acton, Male Human Paladin 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 16 (+3)12 (+1) 12 (+1)9 (-1)
Skills Nature +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 200 gp. Golden yellow topaz (400 gp). Coral (90 gp). Hematite (6 gp). Moss agate (6 gp).


Social Check DCs


Heather Gracey, Female Human [Permalink]

Personal [hide]

Description: She wears an entirely yellow suit with white socks and a vest with buckled shoes, and carries hammers. She has wavy brown hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She believes the world needs to unite to get rid of brigands once and for all.

History: Sold as a small child to a slaver, Heather was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly. Bonds: Guardian, Enemies, Mentor. Occupation: Priest

Voice: Middle-eastern accent

Attributes [hide]

Heather Gracey, Female Human Paladin 5
Medium (4'8") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)17 (+3) 13 (+1)10 (+0)
Skills Intimidation +3, Medicine +4
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Aquan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 5000 sp. Fire opal (600 gp).


Social Check DCs


Mary Peyton, Female Human [Permalink]

Personal [hide]

Description: She is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft green waves gently in the breeze. She wears her brown hair up. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: A skeptical and narcissistic woman, Mary's first love is herself. Her second love is also herself. She misses her home and complains about the freezing weather, even in summer.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. In her 16th year, her parents were killed by a goblins raid, leaving Mary alone in the world. After a stint in an orphanage, she was adopted. She now mingles about in high society.

Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions

Ideals: Impeccable. Bonds: Rich, Immigrant, Religious, Enemies. Occupation: Performer

Voice: Tuts and clicks tongue

Attributes [hide]

Mary Peyton, Female Human Paladin 5
Medium (5'3") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)16 (+3) 13 (+1)6 (-2)
Skills Religion +6, Stealth +5
Senses Passive Perception 11
Languages Common, Draconic, Dwarven, Gnome
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 400 gp.


Social Check DCs


Jane Tyndall, Female Human [Permalink]

Personal [hide]

Description: She wears bulky black painted plate armor. She carries with her a set of warhammers, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. She wears a deerstalker hat to hide her balding. Her violet eyes lackadaisically let the world flow into them.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is lazy and tries to find solutions quickly.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She took every job she could get her hands on, but the opportunities for Humans in the east were limited. She left for the east, certain she would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she's repulsed by the pc

Ideals: Fighting, Gifted. Flaws: Antagonistic, Lazy. Bonds: Immigrant. Occupation: Courier

Voice: Thin and wheezing

Attributes [hide]

Jane Tyndall, Female Human Paladin 5
Medium (4'7") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)14 (+2) 12 (+1)15 (+2)
Skills Medicine +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Aquan, Giant
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: Bloodstone (80 gp). Black pearl (500 gp). Azurite (15 gp). Smoky quartz (80 gp).


Social Check DCs

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