Percival Reed, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears baggy blue pantaloons and a pastel scarf. His blonde hair is drawn into a tight pony tail with a skull scrunchie. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Percival was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Dyer.
Motivation: Expand his business.
Ideals: Passionate. Flaws: Antagonistic. Bonds: Attractive, Poor, Job. Occupation: Dyer
Voice: Excited and jittery
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 12 (+1) | 17 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Orc, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 400 gp.
Gerald Sheldon, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is typically in his Masseuse uniform. He sports a flattop hair cut. His eyes are likewise violet.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is used to getting what he wants. In part because he is a meticulous planner.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Professionalism, Artistic. Flaws: Shy, Insane. Bonds: Job. Occupation: Masseuse
Voice: German accent
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 11 (+0) | 15 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Abyssal, Ignan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Banded agate (6 gp). Alexandrite (300 gp). 1 Minor magic item. 1 Minor magic item.
Ida Weld, Female Human [Permalink]
Personal [hide]
Description: This light-skinned female wears many layers of old clothing at all times. She is tall, broad shouldered and powerfully built. Her tied-back hair is red. Her eyes are brown and beady.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has taken up work as a Fisher and fed both sides of the war false information with the goal of increasing casualties.
Motivation: She is unsatisfied with her job.
Ideals: Gifted. Flaws: Ugly, Impulsive, PTSD. Bonds: Poor, Job. Occupation: Fisher
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 51 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 18 (+4) | 13 (+1) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Star rose quartz (60 gp). Tiger eye turquoise (9 gp). Eye agate (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ermina Blankley, Female Human [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears baggy grey pantaloons and a tan scarf. Her white hair is matted, messy, and big. Her green eyes peer out from beneath her Stetson grey hat.
Personality: Ermina speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: She got into the Carpenter business at a young age. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Ermina grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ermina. She inherited the family business which she has now maintained for 9 years.
Motivation: She is a bit of a kleptomaniac; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable, Justice. Flaws: Ugly. Bonds: Criminal record, Job. Occupation: Carpenter
Voice: Can't modulate volume
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 9 (-1) | 15 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 sp.
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Their contribution stands as a beacon of hope for all adventurers!


