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NPC Generator

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Ability Scores
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Advanced [show]


Geoffrey Denholm, Male Human [Permalink]

Personal [hide]

Description: This southern man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His clothes are grease stained in places. His hair is greying and his face has many wrinkles. His face is covered beneath a completely black helmet.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is obsessed with a lost civilization.

History: Geoffrey was born with his mother's beautiful face. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Flaws: Shy. Bonds: Poor, Immigrant, Adventurer, Attractive. Occupation: Roofer

Voice: Speaks with a cold

Attributes [hide]

Geoffrey Denholm, Male Human Paladin 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)9 (-1) 11 (+0)9 (-1)
Skills Religion +2, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 20000 cp. Lapis lazuli (9 gp). Moonstone (20 gp). Red spinel (80 gp). Peridot (20 gp).


Social Check DCs


Gerard Browning, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears very tight pants and wife beaters, though occasionally he sports a violet coat. He is an epitome of beauty. He keeps his long red hair kept up in a rat tail. His eyes are likewise violet.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in the south his family was never financially stable. While studying, he fell in love. They married and had a daughter. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to open a new tavern.

Bonds: Attractive, Job, Adventurer, Poor, In love. Occupation: Stylist

Voice: Whispers

Attributes [hide]

Gerard Browning, Male Human Paladin 5
Medium (5'2") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)12 (+1) 10 (+0)12 (+1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Griselda Hailey, Female Human [Permalink]

Personal [hide]

Description: This woman prefers to wear green clothing when she does not wear armor, and sports empty pouches on her belt. She wears a colorful flower in her silver hair. Her brown eyes have a joyful gleam in them most of the time.

Personality: She is calm most of the time but flees social interaction. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: A powerful brothel owner made her what she is. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: She desires power and/or immortality; and wants her loneliness to end

Ideals: Impeccable. Flaws: Shy. Bonds: Attractive, Mentor, Has a crush, Adventurer. Occupation: Painter

Voice: Dutch accent

Attributes [hide]

Griselda Hailey, Female Human Paladin 5
Medium (4'9") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)11 (+0) 17 (+3)11 (+0)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alice Coombs, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears bulky yellow painted plate armor. Her hair is cut close to her head. Her thin eyebrows rest above her beady gray eyes.

Personality: She speaks before she thinks and is too direct. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Herbalist arts, while her father instructed her in etiquette, music and courtly manner. Through the years after Alice was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Alice's mother didn't care for her much, and the feeling was mutual. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is greedy.

Ideals: Entrepeneur. Flaws: Ugly, Impulsive, Antagonistic. Bonds: Rich. Occupation: Herbalist

Voice: Smooth and feminine

Attributes [hide]

Alice Coombs, Female Human Paladin 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 13 (+1)13 (+1) 9 (-1)13 (+1)
Skills Acrobatics +1, Athletics +6
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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