Oriel Addington, Female Human [Permalink]
Personal [hide]
Description: A plain young-adult woman, she typically wears tan cloth garments or leather armor. Her head has been shaved. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She takes great joy in being the best Merchant in town.
History: The child of western immigrants she idolized her father. She worked as a nervous Merchant and found it very stressful. She now owns her own business.
Motivation: Wants to open a new tavern.
Ideals: Passionate. Flaws: Ugly, Addict. Bonds: Job, Immigrant. Occupation: Merchant
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 10 (+0) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item.
Hugh Holton, Male Human [Permalink]
Personal [hide]
Description: He wears baggy red pantaloons and a violet scarf. He carries with him a set of shields on his belt, each one with a sapphire on the hilt. His tied-back hair is chestnut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Animal Trainer father left him crippled. Due to his spouse's obsession with being a Animal Trainer they were divorced and he won custody of their daughter. He worked as a Weaver, and he later adopted a second daughter.
Motivation: Wants to raise his children well.
Ideals: Fighting, Optimist. Flaws: Impulsive, Disease. Bonds: Family. Occupation: Weaver
Voice: Draws out vowels
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 11 (+0) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Druidic, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Deep blue spinel (1300 gp). Obsidian (8 gp). Lapis lazuli (8 gp). Rose (80 gp). 1 Minor magic item. 1 Minor magic item.
Sarah Kensley, Female Human [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is constantly adorned with expensive silk clothing, often dyed in bright green and grey, and wears rings and necklaces with large, colorful gems. Her silver hair is greasy and uncared for. She wears round tiny glasses practically rammed into her face.
Personality: She is a Bricklayer first and foremost. She believes firmly that knowledge should be universal. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She was born a particularly ugly child, much to the horror of her parents. A gifted student she started as a Laborer, but she got bored and became a Bricklayer. She has set out to sabotage the competition.
Motivation: To be a Laborer again; and sabotage a competitor
Ideals: Athletic, Philantrophist, Fighting. Flaws: Ugly. Bonds: Rich, Job. Occupation: Bricklayer
Voice: Can't modulate volume
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 10 (+0) | 15 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnoll, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10000 cp. 1 Masterwork Common Melee.
Agatha Marley, Female Human [Permalink]
Personal [hide]
Description: She wears a black vest with golden trim over her white shirt. Her green leather gloves and pants are well-kept, and her black boots flare out at the collars, and she perpetually has her shortbow ready. Her chestnut hair is smooth and relatively long. Her gray eyes lackadaisically let the world flow into them.
Personality: Agatha is depressed about a lot of things. She tends to be a nihilist. She has a small toy that she constantly fidgets with.
History: She was born in the north. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Agatha's homeland. Agatha decided to take the middle way and become a bodyguard. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She loathes her own lifestyle.
Ideals: Fighting. Flaws: Depressed, Addict, Secretive. Bonds: Immigrant. Occupation: Beggar
Voice: Stutters
Attributes [hide]
Medium (4'8") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Aquan, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Buckler. 1 Breastplate. 1 Chain shirt. 1 Chain shirt.
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