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Advanced [show]


Juliana Fidget, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears an entirely black suit with grey socks and a vest with buckled shoes. Her hair is blonde and curly. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Juliana took refuge in the large cave and found the beat up falchion and armor she uses now. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She is not mentally stable, and does not behave rationally; and to prove her worth to the world

Ideals: Philantrophist. Flaws: Impulsive, Secretive, Insane. Bonds: Nature. Occupation: Shepherd

Voice: Excited and jittery

Attributes [hide]

Juliana Fidget, Female Human Paladin 5
Medium (5'5") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)13 (+1) 12 (+1)10 (+0)
Skills Acrobatics +3, Nature +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 200 gp. Moss agate (5 gp).


Social Check DCs


Egelina Branson, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is dark but she possesses many black ritualistic tattoos. She wears bulky yellow painted plate armor. With wild golden hair. She wears round tiny glasses practically rammed into her face.

Personality: Egelina is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was born several months after her father was called into army service. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She now owns her own business.

Motivation: To be a Herbalist again; and an old rival family wants her found

Ideals: Extrovert. Bonds: Family, Military, Job. Occupation: Animal Trainer

Voice: Speaks in third person

Attributes [hide]

Egelina Branson, Female Human Paladin 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)9 (-1) 11 (+0)13 (+1)
Skills Insight +3, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 200 gp.


Social Check DCs


Gunter Law, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light black in addition to tight pants. He has a slight overbite and is overall scrawny. His auburn hair is smooth and relatively long. His brown eyes are slightly larger than normal.

Personality: He is a hateful person. He taunts others and blames them for his problems. He works hard and plays hard.

History: He was raised in a island tribe. There was a wharf not far from home where he often wandered off to fish. Days after completing his studies, news broke out that his hometown was attacked by brigands. Gunter was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: Several ex partners dislike his way of doing things and want revenge; and to end his boredom

Flaws: Antagonistic, Hedonist, Mundane. Bonds: Nature, Enemies. Occupation: Soapmaker

Voice: Uses sign language

Attributes [hide]

Gunter Law, Male Human Paladin 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 20 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)13 (+1) 9 (-1)14 (+2)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. Black pearl (1200 gp). Rock crystal (60 gp). Black opal (1300 gp).


Social Check DCs


Anselm Middleton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He wears a grey vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his grey boots flare out at the collars. His moppish white hair is in a traditional bowl cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A skeptical and narcissistic man, Anselm's first love is himself. His second love is also himself. He uses divination through singing.

History: Born to a Farmer, his mother struggled to pay the bills. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and a need for knowledge about a nearby landmark

Ideals: Impeccable, Gifted. Bonds: Poor, Adventurer, Criminal record. Occupation: Mercenary

Voice: Eastern European accent

Attributes [hide]

Anselm Middleton, Male Human Paladin 5
Medium (6'4") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)7 (-2) 16 (+3)7 (-2)
Skills Animal Handling +6, Persuasion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 500 gp. Rich purple corundum (1300 gp). Violet garnet (300 gp). Fiery yellow corundum (1300 gp).


Social Check DCs

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