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NPC Generator

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Advanced [show]


Trym Lindsay, Male Human [Permalink]

Personal [hide]

Description: An older man who is wearing a tight white one piece outfit complete with pants, hood, and a cape, he is not a threatening figure. His long auburn hair reaches down to his waist. He has several tiny aquamarine earrings on each ear.

Personality: He can speak with the recently deceased. Trym enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he is wracked by social anxiety

Ideals: Gifted, Artistic. Flaws: Hedonist, Fearful. Bonds: Rich. Occupation: Miller

Voice: Low and grunting

Attributes [hide]

Trym Lindsay, Male Human Paladin 5
Medium (5'3") Human, Lawful Evil (CR 5)
Armor Class 14
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 10 (+0)7 (-2) 11 (+0)7 (-2)
Skills Performance +1, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 6000 sp.


Social Check DCs


Clerebold Bentham, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a black poncho over his likewise colored trousers and shirt. He has a penchant for wearing a ring with an oversized emerald on his right hand. He has moderate length silver hair. He has gleaming, smiling hazel eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is used to getting what he wants. In part because he is a meticulous planner.

History: Gifted from a young age, Clerebold studied abroad. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has built up a small fortune and can afford his own way.

Motivation: Wants to have a good time and be beloved; and he is greedy

Ideals: Optimist, Professionalism, Gifted. Bonds: Rich, In love. Occupation: Painter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Clerebold Bentham, Male Human Paladin 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 13 (+1)9 (-1) 14 (+2)9 (-1)
Skills Intimidation +2, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Chalcedony (40 gp).


Social Check DCs


Diggory Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He does not wear sleeves and tends to eschew shirts when he can avoid it. He sports a long golden beard, and similarly colored long hair. His fierce brown eyes like to dwell on things.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the east to a Knight, Diggory learned a great deal about his father's area of expertise. Diggory was born on a far eastern desert where he grew up under the tutelage of his father, an expert Knight. He has achieved small success as a Knight.

Motivation: He wants to meet his childhood hero; and balancing his hectic life and new knight responsibilities is difficult

Flaws: Depressed. Bonds: Adventurer, Job, Immigrant. Occupation: Knight

Voice: Stutters

Attributes [hide]

Diggory Bradshaw, Male Human Paladin 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 59 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)16 (+3) 14 (+2)11 (+0)
Skills Arcana +6, Medicine +5
Senses Passive Perception 12
Languages Common, Gnoll, Aquan, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 4000 sp.


Social Check DCs


Guy Carlton, Male Human [Permalink]

Personal [hide]

Description: He typically wears grey cloth garments or leather armor. He carries with him a set of shortspears on his belt, each one with a amethyst on the hilt. He is bald on top and has large silver tufts of hair around his ears. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Overbrimming with self-confidence, Guy isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He uses divination through singing.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted druidic powers by his dying sister.

Motivation: He doesn't get along with people that don't share his tastes; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Impeccable, Gifted. Flaws: Ugly, Addict. Occupation: Tanner

Voice: Deep voice with rolling R's

Attributes [hide]

Guy Carlton, Male Human Paladin 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 54 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)10 (+0) 10 (+0)13 (+1)
Skills Medicine +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 400 gp.


Social Check DCs

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