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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Williamina Blankley, Female Human [Permalink]

Personal [hide]

Description: 5'1" and lanky with angular features, she is an attractive figure. She wears tight fighting clothing, which leaves very little to the imagination. Her long brown hair is drawn into a two foot long braid. Her violet eyes are slightly larger than normal.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She also has developed a complete distrust of the Marshal profession.

History: Born in a small village she learned the ways of the warrior from her father. She helped her father out around the business and became quite the natural. She has achieved small success as a Engraver.

Motivation: To be a Marshal again.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Job, Rich. Occupation: Engraver

Voice: Mumbles to self between sentences

Attributes [hide]

Williamina Blankley, Female Human Paladin 5
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 14
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 10 (+0)14 (+2) 13 (+1)9 (-1)
Skills Perception +4, Stealth +7
Senses Passive Perception 17
Languages Common, Gnoll, Druidic
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: Peridot (80 gp). White opal (500 gp). Freshwater pearl (16 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Barney, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing a long, yellow, dusty cloak. His blonde hair is knotted and matted. He has a tattooed face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He always tries to repair and not replace. It was this mentality that drove him into the Merchant business.

History: He was born the only child of a wealthy merchant. Like his father and his brother before him, after school he went straight into learning to become a Merchant. He ran away from his former home and has been making his living as a Merchant for the past few years.

Motivation: He is unsatisfied with his job.

Ideals: Joker, Persistence, Entrepeneur. Bonds: Job. Occupation: Merchant

Voice: Draws out vowels

Attributes [hide]

Charles Barney, Male Human Paladin 5
Medium (6'4") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)16 (+3) 14 (+2)9 (-1)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnoll, Giant, Auran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrick Spalding, Male Human [Permalink]

Personal [hide]

Description: An older man who is generally well dressed albeit a few years behind the times, he is not a threatening figure. His auburn hair is kept up in a ponytail inside a top hat. He has gleaming, smiling brown eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is able to make almost anything out of random pieces of junk.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has built up a small fortune and can afford his own way.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Rich, Adventurer. Occupation: Slave Trader

Voice: Sounds elderly

Attributes [hide]

Patrick Spalding, Male Human Paladin 5
Medium (5'7") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 10 (+0)12 (+1) 12 (+1)10 (+0)
Skills Perception +4, Religion +4
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 5000 sp. Chrysoberyl (40 gp). 1 Buckler.


Social Check DCs


Maynild Addington, Female Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears dull violet sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed scimitar, just in case. Her deerstalker hat is riddled with cuts and holes. Her eyes are likewise hazel.

Personality: A deeply religious woman she believes everything happens for a reason. She is frequently practicing swordplay.

History: She was raised in a white middle class family as the only child. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She is content.

Flaws: Ugly, Mundane. Bonds: Poor, Religious, Military. Occupation: Cartwright

Voice: Booming voice

Attributes [hide]

Maynild Addington, Female Human Paladin 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)12 (+1) 12 (+1)14 (+2)
Skills Animal Handling +4, Deception +5
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 300 gp.


Social Check DCs

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