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NPC Generator

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Advanced [show]


Agnes Sydney, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a custom-built plate barding that's adorned with tan lining and desert motifs. Her black hair is cut jaggedly and amateurishly. Her thin eyebrows rest above her beady hazel eyes.

Personality: Agnes wants to be seen as a stoic, levelheaded, noble Paladin, so she tries to act the part. She does a good job, for the most part... She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She was born the only child of a wealthy merchant. A gypsy cursed her at a young age, leading to her ugly appearance. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She is wracked by social anxiety; and retire the richest woman in the south

Ideals: Disciplined, Entrepeneur. Flaws: Ugly, Fearful. Bonds: Slave. Occupation: Shepherd

Voice: Middle-eastern accent

Attributes [hide]

Agnes Sydney, Female Human Paladin 5
Medium (5'4") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)9 (-1) 8 (-1)14 (+2)
Skills Acrobatics +4, Intimidation +5
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 70 pp. Obsidian (15 gp). White opal (1400 gp).


Social Check DCs


John Hale, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears brown painted combat armor at almost all times. His red hair is unkempt and raggedy. His eyes are likewise amber.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and to end his boredom

Flaws: Ugly, Mundane. Bonds: Poor, Religious. Occupation: Marshal

Voice: Dutch accent

Attributes [hide]

John Hale, Male Human Paladin 5
Medium (6'1") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)13 (+1) 16 (+3)16 (+3)
Skills Animal Handling +6, Intimidation +6
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Miles Marley, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Barkeep uniform. He carries with him a set of crossbows on his belt, each one with a topaz on the hilt. His red hair is greying along the sides and has receded to reveal a widow's peak. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He got into the Barkeep business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has recently gotten a pet goose that steals things from people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he's repulsed by the pc

Ideals: Fighting. Flaws: Addict, Antagonistic. Bonds: Job, Criminal record. Occupation: Barkeep

Voice: Speaks in third person

Attributes [hide]

Miles Marley, Male Human Paladin 5
Medium (6'2") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)12 (+1) 17 (+3)13 (+1)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 50 pp. Golden yellow topaz (700 gp). 1 Chain shirt.


Social Check DCs


Gerard Oakes, Male Human [Permalink]

Personal [hide]

Description: 6'6" and lanky with angular features, he is an attractive figure. He is constantly adorned with expensive silk clothing, often dyed in bright grey and black, and wears rings and necklaces with large, colorful gems. His blonde hair is braided into rings. His blue eyes lackadaisically let the world flow into them.

Personality: While he acts the brute, he is far gentler than he would appear. He plays an instrument quite well.

History: Born in a small village he learned the ways of the warrior from his father. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is greedy; and money/treasure

Ideals: Fighting, Artistic, Entrepeneur. Bonds: Rich, Attractive, Immigrant. Occupation: Adventurer

Voice: Whispers

Attributes [hide]

Gerard Oakes, Male Human Paladin 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 8 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 7 (-2)5 (-3) 15 (+2)10 (+0)
Skills Intimidation +3, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 20 pp. Deep green spinel (70 gp). Alexandrite (1000 gp). Jet (70 gp). 1 Minor magic item.


Social Check DCs

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