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NPC Generator

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Advanced [show]


Gomory Asheton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His golden hair is cut short. His eyes are violet.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: When he was but 5 years old his parents immigrated from the south. While studying, he fell in love. They married and had a son. Some 3 years later his spouse died after the birth of his son. Heartbroken, Gomory never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Wants to open a new tavern.

Ideals: Justice. Bonds: Attractive, In love, Immigrant. Occupation: Sellsword

Voice: Jamaican accent

Attributes [hide]

Gomory Asheton, Male Human Paladin 5
Medium (6'0") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)11 (+0) 12 (+1)17 (+3)
Skills Acrobatics +4, Athletics +6
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: Just what you see.


Social Check DCs


Melissa Marleigh, Female Human [Permalink]

Personal [hide]

Description: She wears just a blue suit. She is portly but not overly obese. Her tied-back hair is golden. She is baby faced.

Personality: She is irascible and easily irritated. She does not trust anyone and sleeps with one eye open.

History: The child of a Roofer, who enjoyed hunting, Melissa was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Melissa took refuge in the large cave and found the beat up monstrous two handed axe and armor she uses now. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: To end her boredom.

Flaws: Antagonistic, Insomniac, Mundane. Bonds: Nature. Occupation: Baker

Voice: Forgets to breathe while speaking

Attributes [hide]

Melissa Marleigh, Female Human Paladin 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)7 (-2) 13 (+1)10 (+0)
Skills Insight +4, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 700 gp.


Social Check DCs


Heather Graeme, Female Human [Permalink]

Personal [hide]

Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She wears a grey costume with the symbols of magic on her torso. Her golden hair is still thick. Her fierce violet eyes like to dwell on things.

Personality: Heather wants to be seen as a stoic, levelheaded, noble Paladin, so she tries to act the part. She does a good job, for the most part... Further she is a bit of a stoner and is frequently out of it.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother was a mechanic, and taught her how to fix just about anything. She got away from her former life and has fallen to alcoholism.

Motivation: Her religion dominates her actions; and she wants nothing more than to rejoin the army

Ideals: Athletic, Disciplined, Persistence. Flaws: Addict. Bonds: Military. Occupation: Server

Voice: Relaxed voice

Attributes [hide]

Heather Graeme, Female Human Paladin 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)15 (+2) 10 (+0)7 (-2)
Skills Arcana +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Goblin, Druidic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 100 gp.


Social Check DCs


Rosamund Presley, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears loose pants and a collared shirt complete with sweater beneath her coat. She has a very tight haircut. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Mayor arts, while her father instructed her in etiquette, music and courtly manner. Because her mother participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. She was preparing to flee to the north, but the outbreak of war prevented her and her father from journeying north to reunite her family. She was granted necromantic powers by her dying brother.

Motivation: Her name or reputation has been wronged in the past by illithids, and she desires to right it; and a deep hatred of illithids

Ideals: Optimist, Gifted. Bonds: Immigrant, Rich, Enemies. Occupation: Mayor

Voice: Soft and mumbly

Attributes [hide]

Rosamund Presley, Female Human Paladin 5
Medium (4'9") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)14 (+2) 8 (-1)12 (+1)
Skills Deception +4, History +5
Senses Passive Perception 9
Languages Common, Giant, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 6000 sp. 1 Spyglass. 1 Climber’s kit.


Social Check DCs

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