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NPC Generator

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Advanced [show]


Gerald Windsor, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses in collared shirts and wears a proper scarf over his head. His red hair is heavily combed to the left. His face is covered beneath a completely black helmet.

Personality: He has always had a great fascination with Human culture. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He moves from town to town, unable to find a place to settle.

Motivation: Human compassion.

Flaws: Racist, Impulsive. Bonds: Immigrant. Occupation: Shepherd

Voice: Dark and ominous

Attributes [hide]

Gerald Windsor, Male Human Paladin 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 11 (+0)13 (+1) 9 (-1)11 (+0)
Skills Acrobatics +5, Insight +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. Freshwater pearl (15 gp). Freshwater pearl (15 gp). Chrysoberyl (150 gp). Alexandrite (200 gp).


Social Check DCs


Guy Fawcett, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Mortician uniform. His attire stands in sharp contrast to his ceremonial dagger, which is beautifully polished and possesses an ornate carving of a card on it. His red hair is drawn into a tight pony tail with a card scrunchie. His eyes are violet and catlike.

Personality: Always inclined to offer people food he seems plenty friendly. He is frequently practicing swordplay.

History: When he was but 6 years old his parents immigrated from the north. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He used his abilities to travel the world and help people.

Motivation: Further expansion of business; and balancing his hectic life and new mortician responsibilities is difficult

Ideals: Philantrophist. Bonds: Job, Military, Immigrant. Occupation: Mortician

Voice: Laughs frequently while speaking

Attributes [hide]

Guy Fawcett, Male Human Paladin 5
Medium (5'3") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)12 (+1) 12 (+1)14 (+2)
Skills History +4, Perception +4
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: Just what you see.


Social Check DCs


Norman Heiser, Male Human [Permalink]

Personal [hide]

Description: An older man who wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, he is not a threatening figure. His hair is long and white with streaks of black, and is pulled back with small brown clips. His beard is black, braided, and well cared for. His otherwise smooth face is marked with small tiny scars.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Norman was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Regain custody of his daughter.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Family, Poor. Occupation: Laborer

Voice: Spits words with contempt

Attributes [hide]

Norman Heiser, Male Human Paladin 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)15 (+2) 6 (-2)8 (-1)
Skills Investigation +5, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Ignan, Gnome
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Star rose quartz (50 gp). Black pearl (800 gp). Eye agate (11 gp). Citrine (50 gp).


Social Check DCs


Anne Benson, Female Human [Permalink]

Personal [hide]

Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is dressed in earthy colors with a blue and white handkerchief worn on her right side. She is bald on top and has large golden tufts of hair around her ears. She tend to wears goggles to shield her eyes.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is a great chef.

History: She was born blind and as such lacked many opportunities for work. Her father was a soldier and died while she was still young. Anne was left her father's suit of armor and trained in its use and care. She was granted divine powers by her dying sister.

Motivation: Expand her business; and she wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Ugly, Antagonistic, Disease. Bonds: Military, Job. Occupation: Spy

Voice: American accent

Attributes [hide]

Anne Benson, Female Human Paladin 5
Medium (4'9") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)9 (-1) 14 (+2)14 (+2)
Skills Athletics +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1000 sp.


Social Check DCs

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