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NPC Generator

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Advanced [show]


Hadwisa Eastaughffe, Female Human [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She is wearing a long, blue, dusty cloak. Her hair is blonde and curly. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She is the product a well kept family trust fund and as such has never really known need. Her first spouse was a Junk Dealer, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: Regain custody of her daughter.

Flaws: Insomniac, Disease, Secretive. Bonds: Rich, Family. Occupation: Fisher

Voice: Slow speaker

Attributes [hide]

Hadwisa Eastaughffe, Female Human Paladin 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 8 (-1)14 (+2) 15 (+2)12 (+1)
Skills Acrobatics +2, Performance +4
Senses Passive Perception 12
Languages Common, Auran, Infernal
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Ryland, Male Human [Permalink]

Personal [hide]

Description: A 5'8" southern man, he wears a weathered and beat up set of banded mail beneath an oversized yellow coat. His white hair is greasy and uncared for. His eyes, though not visible through his cowl, are green.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He always tries to repair and not replace. It was this mentality that drove him into the Mercenary business.

History: Arnold was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.

Motivation: An old rival family wants him found; and doesn't want to be a mercenary and was forced into it by his family

Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Family. Occupation: Mercenary

Voice: Mousy voice

Attributes [hide]

Arnold Ryland, Male Human Paladin 5
Medium (5'8") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 12 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 7 (-2)9 (-1) 8 (-1)9 (-1)
Skills Persuasion +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Eye agate (8 gp). 1 Minor magic item.


Social Check DCs


Gunter Wordsworth, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears rags and sports a simple walking cane. He keeps his long white hair kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He also is a firm believer in the manly ideal.

History: Born in the east his family was never financially stable. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To get a good night's sleep; and he wants to meet his childhood hero

Ideals: Joker. Flaws: Insane, Impulsive, Insomniac. Bonds: Poor, Adventurer. Occupation: Fletcher

Voice: Sounds elderly

Attributes [hide]

Gunter Wordsworth, Male Human Paladin 5
Medium (5'8") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 6 (-2)8 (-1) 15 (+2)13 (+1)
Skills Investigation +2, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. Jet (70 gp).


Social Check DCs


Frederick Tickle, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a black vest and prefers white and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His red hair is braided into rings. His ears are large.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Frederick lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. After a long history of fighting, Frederick and his spouse have recently divorced.

Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his sister

Ideals: Athletic, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Mercenary

Voice: Speaks with squeezed throat

Attributes [hide]

Frederick Tickle, Male Human Paladin 5
Medium (5'11") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 17 (+3)17 (+3) 10 (+0)15 (+2)
Skills Intimidation +5, Nature +6
Senses Passive Perception 10
Languages Common, Abyssal, Elven, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Obsidian (7 gp). Onyx (70 gp). Rose (70 gp).


Social Check DCs

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