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NPC Generator

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Advanced [show]


Ralf Clive, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a white collared shirt and pastel pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt, and is pretty ugly. His silver hair is styled in orderly dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born the only child of a wealthy merchant. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has been a successful dealer in antiques buying low and selling high.

Motivation: To pay off his debts.

Ideals: Entrepeneur. Flaws: Ugly, Mundane, Fearful. Bonds: Debt. Occupation: Guard

Voice: Nasally tone

Attributes [hide]

Ralf Clive, Male Human Paladin 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)9 (-1) 8 (-1)11 (+0)
Skills Insight +2, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jane Hayhurst, Female Human [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She very much looks the part of a Healer. Her golden hair is cut short with large spiked bangs in the front. Her eyes are likewise amber.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is a very good compulsive liar and kleptomaniac.

History: Sold as a small child to a slaver, Jane was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Cursed with lycanthropy at a very young age, Jane has worked very hard to control her curse. She has set out to sabotage the competition.

Motivation: She is unsatisfied with her job.

Ideals: Athletic. Flaws: Disease. Bonds: Job, Criminal record, Mentor. Occupation: Healer

Voice: Spits words with contempt

Attributes [hide]

Jane Hayhurst, Female Human Paladin 5
Medium (5'8") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)9 (-1) 16 (+3)13 (+1)
Skills Athletics +3, Medicine +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 300 gp.


Social Check DCs


Melissa Dalton, Female Human [Permalink]

Personal [hide]

Description: She has a missing right leg. She wears light armors faded through time and improper care. Her hair is cut close to her head. She has gleaming, smiling brown eyes.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She cannot resist a sob story and will often dote over anyone who has one.

History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Melissa grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Melissa. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and to find somewhere to settle down

Ideals: Philantrophist. Flaws: Mundane. Bonds: Criminal record. Occupation: Bricklayer

Voice: Whispers

Attributes [hide]

Melissa Dalton, Female Human Paladin 5
Medium (5'10") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)13 (+1) 8 (-1)11 (+0)
Skills Nature +4, Persuasion +3
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp.


Social Check DCs


Elizabeth Conway, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She keeps her auburn hair in a flapper bob. Her fair skin shows little sign of her aristocratic breeding.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She is a big fan of imagination and believes people should spend more time reading and writing.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. A few years later when the east was not economically sound they moved to her current location. She left for the south, certain she would find work there.

Motivation: To share knowledge with the world; and many goblins want her driven away

Ideals: Justice, Logical, Artistic. Bonds: Immigrant, Attractive. Occupation: Roofer

Voice: Forgets to breathe while speaking

Attributes [hide]

Elizabeth Conway, Female Human Paladin 5
Medium (5'0") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)17 (+3) 12 (+1)7 (-2)
Skills Nature +6, Performance +1
Senses Passive Perception 11
Languages Common, Elven, Druidic, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 700 gp. An abacus with copper, silver and gold markers (150 gp).


Social Check DCs

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