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NPC Generator

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Advanced [show]


Matilda Snowdon, Female Human [Permalink]

Personal [hide]

Description: This light-skinned female wears a custom-built plate barding that's adorned with green lining and desert motifs. She is tall, broad shouldered and powerfully built. Sporting a brown mohawk this woman's hair draws a lot of attention. Her eyes, though not visible through her cowl, are violet.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Further she is a bit of a stoner and is frequently out of it.

History: Born to a pair of adventurers, Matilda grew up listening to her mother's many stories. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has drifted from career to career and currently works as a Tailor.

Motivation: To prove her worth to the world; and to be a fortune-teller again

Ideals: Joker. Flaws: Addict, Impulsive. Bonds: Adventurer, Job. Occupation: Tailor

Voice: Speaks like tongue is numb

Attributes [hide]

Matilda Snowdon, Female Human Paladin 5
Medium (6'1") Human, Chaotic Neutral (CR 5)
Armor Class 8
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 15 (+2)10 (+0) 14 (+2)12 (+1)
Skills Religion +3, Stealth +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 70 pp.


Social Check DCs


Joan Reid, Female Human [Permalink]

Personal [hide]

Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her auburn hair is lengthy and is close to two feet long. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born in the west to a Gardener, Joan learned a great deal about her father's area of expertise. Joan was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Joan decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She got away from her former life and has fallen to alcoholism.

Motivation: Money/treasure; and she has passion for adventuring and risk

Flaws: Addict. Bonds: Rich, Job, Adventurer, Criminal record. Occupation: Gardener

Voice: Laughs frequently while speaking

Attributes [hide]

Joan Reid, Female Human Paladin 5
Medium (6'0") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)8 (-1) 13 (+1)15 (+2)
Skills Athletics +3, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 100 gp. Alexandrite (900 gp). Moonstone (70 gp).


Social Check DCs


Helen Ridley, Female Human [Permalink]

Personal [hide]

Description: This woman is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time, and sports empty pouches on her belt. She has slicked back auburn hair. Her face is scarred and worn.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: From birth she was tutored by a cruel and relentless mentor. A few years later when the north was not economically sound they moved to her current location. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for her.

Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Mentor, Immigrant. Occupation: Roofer

Voice: Thin and wheezing

Attributes [hide]

Helen Ridley, Female Human Paladin 5
Medium (4'10") Human, Neutral Evil (CR 5)
Armor Class 14
Hit Points 17 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 7 (-2)9 (-1) 10 (+0)14 (+2)
Skills Insight +3, Intimidation +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sybil Watson, Female Human [Permalink]

Personal [hide]

Description: She wears just a black suit. Her auburn hair is wavy and long. Her eyes are blue and catlike.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: She was born in the west, but her parents moved at a very young age to the east. Because her father participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. She was preparing to flee to the west, but the outbreak of war prevented her and her mother from journeying west to reunite her family. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: She wants revenge against goblins; and retire the richest woman in the west

Ideals: Passionate, Entrepeneur. Bonds: Enemies, Immigrant. Occupation: Spice Merchant

Voice: German accent

Attributes [hide]

Sybil Watson, Female Human Paladin 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)14 (+2) 13 (+1)16 (+3)
Skills Arcana +5, Persuasion +6
Senses Passive Perception 11
Languages Common, Auran, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 80 pp.


Social Check DCs

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