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NPC Generator

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Advanced [show]


Godfrey Copeland, Male Human [Permalink]

Personal [hide]

Description: He wears green painted combat armor at almost all times. He carries a battered nunchaku and tarnished sickle as well. He has no hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born a particularly ugly child, much to the horror of his parents. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved.

Ideals: Fighting, Optimist. Flaws: Ugly, Insane. Occupation: Masseuse

Voice: Mumbles to self between sentences

Attributes [hide]

Godfrey Copeland, Male Human Paladin 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)12 (+1) 17 (+3)7 (-2)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common, Ignan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 300 gp.


Social Check DCs


Mary Cholmondeley, Female Human [Permalink]

Personal [hide]

Description: This woman stands a little under 5'10" and is a bit bulky. She is very muscular particularly in the legs. She dresses in violet turtlenecks beneath a brown coat with white slacks. She has moderate length black hair. Her eyes are green.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She pushes her goals aggressively. She is also a coward if confronted.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Mary's homeland. Mary decided to take the middle way and become a bodyguard. She moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and she is wracked by social anxiety

Ideals: Joker, Fighting, Athletic. Flaws: Fearful. Bonds: Immigrant. Occupation: Herbalist

Voice: Irish accent

Attributes [hide]

Mary Cholmondeley, Female Human Paladin 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 13 (+1)14 (+2) 6 (-2)7 (-2)
Skills Intimidation +1, Stealth +0
Senses Passive Perception 8
Languages Common, Auran, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +0 / 2d4-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp.


Social Check DCs


Richard Livingstone, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. His chestnut hair is thinning but still full. His gray eyes dart from person to person to random spaces in the air.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not believe in violence as a means to an end. He is a dedicated Fisher but believes his peers are too gung-ho.

History: Richard was born with his mother's beautiful face. He worked as a nervous Fisher and found it very stressful. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Balancing his hectic life and new Fisher responsibilities is difficult.

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Fisher

Voice: Relaxed voice

Attributes [hide]

Richard Livingstone, Male Human Paladin 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)6 (-2) 14 (+2)13 (+1)
Skills Insight +5, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp.


Social Check DCs


Gomory Peyton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His black hair is drawn into a tight pony tail with a butterfly scrunchie. He wears large thick round spectacles.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is obsessed with his god.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gomory grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gomory. He has recently gotten a pet goose that steals things from people.

Motivation: He is compelled to act according to his religious beliefs; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Optimist. Bonds: Rich, Religious, Military, Criminal record. Occupation: Spice Merchant

Voice: Scratchy, weak

Attributes [hide]

Gomory Peyton, Male Human Paladin 5
Medium (5'4") Human, Chaotic Neutral (CR 5)
Armor Class 8
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 14 (+2)14 (+2) 15 (+2)14 (+2)
Skills Athletics +3, Perception +5
Senses Passive Perception 15
Languages Common, Auran, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp.


Social Check DCs

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