Alex Gentry, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is generally shirtless and showing off his tattooed chest. His auburn hair has been sun bleached extensively. He has several tiny emerald earrings on each ear.
Personality: Alex is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Alex was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Alex decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He then took over the family business and is one of the better Performer for hire.
Motivation: Balancing his hectic life and new Performer responsibilities is difficult.
Ideals: Extrovert. Bonds: Immigrant, Rich, Religious, Criminal record, Job. Occupation: Performer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 12 (+1) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Orc
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 100 gp. Moss agate (14 gp).
Raymond Brandon, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears a blue tunic with white highlights, and long yellow pants that bunch up around his shoes. His feathered hat is riddled with cuts and holes. He has violet eyes.
Personality: Cocky and sure of himself, he believes he is the best Priest born in the past three hundred years. He is a great chef.
History: He was raised by priests from a young age. He worked as a nervous Priest and found it very stressful. He struck the Priest job and began his own company from there.
Motivation: To be a Miner again.
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Religious, Mentor. Occupation: Priest
Voice: Switch between two voices
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 800 gp.
Lewis Colton, Male Human [Permalink]
Personal [hide]
Description: He wears a green collared shirt and brown pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He is bristling with hidden weapons, mostly bows and hammers. His blonde hair is slicked back into a classic pompadour. He has blue eyes and a green hat with a brown feather.
Personality: His tongue was cut out and he uses sign language. He works hard and plays hard.
History: Gifted from a young age, Lewis studied abroad. Lewis was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Lewis decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac
Ideals: Gifted, Fighting. Flaws: Disease, Hedonist. Bonds: Criminal record. Occupation: Mortician
Voice: Booming voice
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 13 (+1) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Celestial, Draconic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Randal Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a black tunic with brown highlights, and long grey pants that bunch up around his shoes. He keeps his auburn hair in a flapper bob. He wears round tiny glasses practically rammed into his face.
Personality: He never swears and excessively uses polite adverbs when speaking. He enjoys reading and quiet.
History: Born in the north to a Priest, Randal learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He would like to get married and retire; and to settle down with his crush
Ideals: Optimist, Logical. Bonds: Job, Adventurer, Has a crush. Occupation: Priest
Voice: Hissing voice
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Gnoll, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
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