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NPC Generator

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Advanced [show]


Thomas Moreno, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a tan poncho over his likewise colored trousers and shirt. He keeps his long silver hair kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Thomas was born with his mother's beautiful face. Through the years after Thomas was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Thomas's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is not mentally stable, and does not behave rationally; and to get a good night's sleep

Flaws: Insane, Insomniac, Antagonistic. Bonds: Immigrant, Attractive. Occupation: Apothecary

Voice: Puts emphasis on the wrong words

Attributes [hide]

Thomas Moreno, Male Human Paladin 5
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 10 (+0)9 (-1) 12 (+1)13 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Eleanor Darby, Female Human [Permalink]

Personal [hide]

Description: She tends to wear a large black jacket. Her skin is fair and her fingers are delicate and long. Her black hair is still thick. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.

Personality: This woman loves singing and to teach people singing more than just about anything. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Eleanor grew up listening to her father's many stories. Her father was very strict, and drilled into her lessons on being the perfect lady. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She doesn't get along with people that don't share her tastes.

Ideals: Artistic, Impeccable. Flaws: Ugly. Bonds: Adventurer. Occupation: Shoemaker

Voice: Sounds elderly

Attributes [hide]

Eleanor Darby, Female Human Paladin 5
Medium (4'11") Human, Chaotic Evil (CR 5)
Armor Class 8
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 14 (+2)11 (+0) 13 (+1)13 (+1)
Skills Persuasion +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 20 pp.


Social Check DCs


Margery Birkenhead, Female Human [Permalink]

Personal [hide]

Description: This woman wears a white small hat and white clothes. She is muscular with a powerful set of arms. Her hair is long and auburn with streaks of red, and is pulled back with small white clips. She has green eyes.

Personality: This woman loves singing and to teach people singing more than just about anything. She also is a firm believer in the womanly ideal.

History: Born in the south to a Sellsword, Margery learned a great deal about her father's area of expertise. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has drifted from career to career and currently works as a Sellsword.

Motivation: To prove her worth to the world; and to protect her home

Ideals: Artistic. Flaws: Impulsive. Bonds: Job, Military, Guardian. Occupation: Sellsword

Voice: Draws out vowels

Attributes [hide]

Margery Birkenhead, Female Human Paladin 5
Medium (5'6") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)12 (+1) 11 (+0)14 (+2)
Skills Animal Handling +3, Performance +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Mitchell, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is always cut to a buzz. His gray eyes lackadaisically let the world flow into them.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Anselm was born in the west. At a young age he loved to build and create. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day

Ideals: Persistence. Flaws: Shy, Insane. Bonds: Rich, Criminal record. Occupation: Hunter

Voice: Sleepy voice

Attributes [hide]

Anselm Mitchell, Male Human Paladin 5
Medium (6'2") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)8 (-1) 9 (-1)14 (+2)
Skills Acrobatics +5, Intimidation +5
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. 2 Alchemist’s fire.


Social Check DCs

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