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NPC Generator

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Advanced [show]


Lance Bradshaw, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a worn and beaten armor. His moppish silver hair is in a traditional bowl cut. He is baby faced.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is obsessed with finding treasure.

History: Born to a pair of adventurers, Lance grew up listening to his father's many stories. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants to get laid; and he desires power and/or immortality

Flaws: Shy, Antagonistic. Bonds: Adventurer, Criminal record, Has a crush. Occupation: Beggar

Voice: Hissing voice

Attributes [hide]

Lance Bradshaw, Male Human Paladin 5
Medium (5'8") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 11 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 5 (-3)12 (+1) 16 (+3)10 (+0)
Skills History +4, Persuasion +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 700 gp. Lapis lazuli (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mary Nash, Female Human [Permalink]

Personal [hide]

Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her chestnut hair is braided into rings. Her half smiles and green eyes are beguiling and draw you in.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: A child with a great deal of music talent her parents made sure she got the chance to thrive. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has gone from town to town working and never settling down anywhere, but has fallen for a local Bowyer. She hasn't told them the truth, but wants to settle down with them.

Motivation: She would like to get married and retire; and she wants to get laid

Ideals: Artistic. Flaws: Depressed. Bonds: Attractive, Has a crush. Occupation: Adventurer

Voice: Uses lots of figures of speech

Attributes [hide]

Mary Nash, Female Human Paladin 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)8 (-1) 8 (-1)10 (+0)
Skills Insight +2, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 sp.


Social Check DCs


Elizabeth Atherton, Female Human [Permalink]

Personal [hide]

Description: She wears a blue costume with the symbols of the sun god on her torso, and she perpetually has her rapier ready. Her blonde hair, when down, is lengthy. She wears crescent spectacles with a black brim.

Personality: She acts crazy and hedonistic. The war was a terrible time for her, and Elizabeth does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was born to loving parents in a slum to the east. Her father was a soldier and died while she was still young. Elizabeth was left her father's suit of armor and trained in its use and care. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Elizabeth fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she loathes her own lifestyle

Ideals: Fighting. Flaws: Hedonist, Depressed. Bonds: Military, Poor. Occupation: Bricklayer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Elizabeth Atherton, Female Human Paladin 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)16 (+3) 8 (-1)11 (+0)
Skills Investigation +6, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Elven, Dwarven, Auran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Gold dragon comb with red garnet eye (1000 gp). A small bag of saffron. (90 gp). Old masterpiece painting (1500 gp). Brass mug with jade inlays (200 gp).


Social Check DCs


Gerald Wheatley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears skinny pants and wears a blue and tan robe with the hood down. His red hair is braided into rings. His fierce gray eyes like to dwell on things.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gerald is combative with any and all who dare try his patience in the slightest.

History: He is the product a well kept family trust fund and as such has never really known need. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gerald grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gerald. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels threatened by others; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Justice. Flaws: Shy, Fearful. Bonds: Rich, Criminal record. Occupation: Bellfounder

Voice: Smoker's lung

Attributes [hide]

Gerald Wheatley, Male Human Paladin 5
Medium (5'11") Human, True Neutral (CR 5)
Armor Class 8
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 10 (+0)11 (+0) 15 (+2)13 (+1)
Skills Nature +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp.


Social Check DCs

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