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NPC Generator

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Advanced [show]


Alexandre Stanton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear grey pants and tee shirts. His golden hair is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born on a small isolated farm. A few years later when the south was not economically sound they moved to his current location. He left for the north, certain he would find work there.

Motivation: He feels threatened by others.

Flaws: Insane, Antagonistic, Fearful. Bonds: Nature, Immigrant. Occupation: Mercenary

Voice: Laughs frequently while speaking

Attributes [hide]

Alexandre Stanton, Male Human Paladin 5
Medium (6'0") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)13 (+1) 9 (-1)10 (+0)
Skills Intimidation +3, Religion +4
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. Tiger eye turquoise (11 gp). Blue quartz (11 gp).


Social Check DCs


Rohesia Berkeley, Female Human [Permalink]

Personal [hide]

Description: A moderately attractive woman, she dresses like a well dressed Carpenter does. Her moppish chestnut hair is in a traditional bowl cut. She has gleaming, smiling blue eyes.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. The war was a terrible time for her, and Rohesia does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was born several months after her father was called into army service. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Carpenter work with an outfit from a few towns over. Carpenter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She became a Carpenter soon after.

Motivation: Wants to open a new tavern; and she loathes her own lifestyle

Ideals: Fighting. Flaws: Depressed. Bonds: Job, Attractive, Military. Occupation: Carpenter

Voice: Indian accent

Attributes [hide]

Rohesia Berkeley, Female Human Paladin 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)16 (+3) 9 (-1)13 (+1)
Skills Animal Handling +2, Nature +6
Senses Passive Perception 9
Languages Common, Terran, Ignan, Aquan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 4000 sp.


Social Check DCs


Eloise Tattersall, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She has the majority of her body covered in plate. Beneath her clothing is a huge mess of scar tissue. With wild chestnut hair. She has gleaming, smiling violet eyes.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She has money and likes to spend it; and doesn't want to be a jeweler and was forced into it by her family

Ideals: Justice. Bonds: Slave, Family, Rich. Occupation: Jeweler

Voice: Speaks fast with a slight lisp

Attributes [hide]

Eloise Tattersall, Female Human Paladin 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)5 (-3) 10 (+0)11 (+0) 10 (+0)13 (+1)
Skills Acrobatics +0, History +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +0 / 2d4-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 400 gp. Black velvet mask with numerous citrines (120 gp). Brass mug with jade inlays (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ermina Camden, Female Human [Permalink]

Personal [hide]

Description: This malnourished woman wears a violet armored body suit, with a simple tan line shooting up and back down. Her auburn hair is singed and shortened. Her eyes are likewise brown. Her teeth are yellowed and unaligned.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Ermina was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. In her 19th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is wracked by social anxiety.

Ideals: Passionate. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Ploughman

Voice: Speaks with squeezed throat

Attributes [hide]

Ermina Camden, Female Human Paladin 5
Medium (5'5") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)12 (+1) 8 (-1)12 (+1)
Skills History +4, Religion +4
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp.


Social Check DCs

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