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NPC Generator

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Advanced [show]


Clerebold Cornish, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is typically in his Adventurer uniform. His long white hair reaches down to his waist. His eyes are likewise blue.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is able to make almost anything out of random pieces of junk.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He worked as a nervous Adventurer and found it very stressful. By chance he met his sister recently and the two have been together since.

Motivation: Marry his sister to traveling adventurers.

Ideals: Gifted. Flaws: Insomniac. Bonds: Job, Military, Family. Occupation: Adventurer

Voice: Smooth and feminine

Attributes [hide]

Clerebold Cornish, Male Human Paladin 5
Medium (6'0") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)12 (+1) 14 (+2)15 (+2)
Skills Medicine +5, Stealth +5
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 2 Smokesticks. 3 Acid flasks. 3 Holy water.


Social Check DCs


Griselda Winterbourne, Female Human [Permalink]

Personal [hide]

Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her red hair has been sun bleached extensively. Her fair skin shows little sign of her aristocratic breeding.

Personality: Griselda hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. She went to a religious school and was inspired by the priests there in charitable deeds. She inherited the family business which she has now maintained for 14 years.

Motivation: Further expansion of business; and she is unsatisfied with her job

Ideals: Artistic, Optimist. Bonds: Attractive, Religious, Job. Occupation: Cartwright

Voice: Squeaky

Attributes [hide]

Griselda Winterbourne, Female Human Paladin 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)9 (-1) 15 (+2)10 (+0) 14 (+2)14 (+2)
Skills Animal Handling +5
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 2d4-3, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. Golden yellow topaz (700 gp). Star ruby (1400 gp). Blue quartz (8 gp). Black star sapphire (1400 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Vicky Ainsworth, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a faded coat and loose pants complete with small hat. Her hair is chestnut, silky, and of moderate length. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She can't help but pocket interesting objects she comes across

History: Vicky was born with her mother's beautiful face. She has had some formal painting training, and achieved minor success. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Opinionated, Artistic. Flaws: Mundane. Bonds: Attractive, Criminal record. Occupation: Barber

Voice: Uses sign language

Attributes [hide]

Vicky Ainsworth, Female Human Paladin 5
Medium (4'11") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)9 (-1) 11 (+0)9 (-1)
Skills Arcana +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 90 pp.


Social Check DCs


Hunter Clapham, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He typically wears a sleeveless long coat of deep grey leather and dull black iron scale mail. With bright red hair and a scraggly beard. His amber eyes dart from person to person.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Gifted from a young age, Hunter studied abroad. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption; and he's repulsed by the pc

Ideals: Athletic, Gifted. Flaws: Antagonistic, Forgetful. Bonds: Criminal record. Occupation: Painter

Voice: growls and snarls, animalistic

Attributes [hide]

Hunter Clapham, Male Human Paladin 5
Medium (6'3") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)9 (-1) 7 (-2)9 (-1)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Alexandrite (300 gp). 4 Holy water. 1 Everburning torch.


Social Check DCs

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