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NPC Generator

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Advanced [show]


Agnes Kitchur, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her hair is chestnut and very short. Her hazel eyes dart from person to person.

Personality: She is very quiet and rarely speaks above a whisper. Flattery will make her almost putty in your hands.

History: She comes from a rich southern family. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She wants to get laid; and she is greedy

Ideals: Persistence. Flaws: Shy, Selfish. Bonds: Rich, Has a crush. Occupation: Painter

Voice: Russian accent

Attributes [hide]

Agnes Kitchur, Female Human Paladin 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)13 (+1) 13 (+1)15 (+2)
Skills Persuasion +5, Survival +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jocelyn Anderton, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears tight fitting clothing which further accentuates his frame. His whole body is exceptionally muscular. His red hair has been sun bleached extensively. His gray eyes dart from person to person.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born in the south. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Jocelyn took refuge in the old dungeon and found the beat up greatsword and armor he uses now. He has been saving his money to try and buy his sister's freedom.

Motivation: Further expansion of business; and to be a courier again

Ideals: Philantrophist. Bonds: Attractive, Immigrant, Job, Nature, Family. Occupation: Architect

Voice: Sounds elderly

Attributes [hide]

Jocelyn Anderton, Male Human Paladin 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 7
Hit Points 18 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 6 (-2)13 (+1) 13 (+1)12 (+1)
Skills Nature +4, Perception +4
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +3 / 2d4+0, Ranged +0 / 2d4-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: Just what you see.


Social Check DCs


Margery Graeme, Female Human [Permalink]

Personal [hide]

Description: This southern woman is generally well dressed albeit a few years behind the times. Her clothes are grease stained in places. Her tied-back hair is blonde. Her gray eyes are slightly larger than normal.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a poor family in the city she treasured whatever gifts she got. Because her mother participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. She was preparing to flee to the south, but the outbreak of war prevented her and her father from journeying south to reunite her family. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it.

Flaws: Terse. Bonds: Attractive, Poor, Immigrant, Enemies. Occupation: Architect

Voice: Prounounces S like Z

Attributes [hide]

Margery Graeme, Female Human Paladin 5
Medium (5'9") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)14 (+2) 9 (-1)12 (+1)
Skills Insight +2, Investigation +5
Senses Passive Perception 9
Languages Common, Orc, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Reynard Wallace, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is renowned for his bright white suits and hats. He wears his auburn hair down. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: From birth he was tutored by a cruel and relentless mentor. Reynard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To reunite with his old friends.

Ideals: Athletic, Joker. Flaws: Insomniac. Bonds: Adventurer, Mentor, Nature. Occupation: Courier

Voice: Speaks with squeezed throat

Attributes [hide]

Reynard Wallace, Male Human Paladin 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)18 (+4) 12 (+1)11 (+0)
Skills Arcana +7, Performance +3
Senses Passive Perception 11
Languages Common, Undercommon, Giant, Abyssal, Ignan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 800 gp. Chalcedony (40 gp). Tiger eye turquoise (13 gp).


Social Check DCs

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