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NPC Generator

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Lvl.
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Advanced [show]


Frederick Clare, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears tattered old clothes. His blonde hair is still thick. His violet eyes peer out from beneath his broad green hat.

Personality: Frederick is depressed about a lot of things. He tends to be a nihilist. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Frederick is combative with any and all who dare try his patience in the slightest.

History: Frederick was raised in a hard working conservative environment. His childhood dream was to be a Tanner, but he was a colossal failure. He ran away from his former home and has been making his living as a Fletcher for the past few years.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Justice. Flaws: Ugly, Depressed. Bonds: Job. Occupation: Fletcher

Voice: Relaxed voice

Attributes [hide]

Frederick Clare, Male Human Paladin 5
Medium (5'7") Human, Lawful Evil (CR 5)
Armor Class 14
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)18 (+4) 14 (+2)12 (+1) 12 (+1)12 (+1)
Skills Perception +4, Persuasion +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +1 / 2d4-2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 3000 sp. Carnelian (20 gp).


Social Check DCs


Don Denholm, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears bulky grey painted plate armor. His white hair is knotted and matted. His fierce green eyes like to dwell on things.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born a particularly ugly child, much to the horror of his parents. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Optimist, Logical. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Servant

Voice: Sleepy voice

Attributes [hide]

Don Denholm, Male Human Paladin 5
Medium (5'1") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 8 (-1)16 (+3) 14 (+2)18 (+4)
Skills Persuasion +7, Religion +6
Senses Passive Perception 12
Languages Common, Sylvan, Abyssal, Celestial
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. Gold and topaz bottle stopper cork (800 gp). 1 Chain shirt. 1 Full Plate.


Social Check DCs


Adam Barton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He is typically in his Fisher uniform. Beneath his clothing is a huge mess of scar tissue. He has moderate length chestnut hair. He has a tattooed face.

Personality: Abrasive and pushy, he has a hard time making friends. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was raised in a desert tribe. He worked as a nervous Fisher and found it very stressful. He tends to his Fisher job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business.

Flaws: Antagonistic. Bonds: Job, Slave, Family, Nature. Occupation: Fisher

Voice: Pronounces O like U

Attributes [hide]

Adam Barton, Male Human Paladin 5
Medium (5'5") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)9 (-1) 9 (-1)13 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp.


Social Check DCs


Alice Springfield, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who usually wears her tan robe and has her rapier always slung over her shoulder. Her white hair is braided into rings. Her half smiles and brown eyes are beguiling and draw you in.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Alice is combative with any and all who dare try her patience in the slightest.

History: She was born blind and as such lacked many opportunities for work. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She now spends her time doing works of charity.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Ideals: Philantrophist, Justice. Flaws: Disease. Bonds: Attractive, Criminal record. Occupation: Slave Trader

Voice: Russian accent

Attributes [hide]

Alice Springfield, Female Human Paladin 5
Medium (4'8") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)11 (+0) 7 (-2)13 (+1)
Skills Athletics +4, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs

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