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NPC Generator

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Advanced [show]


Ahlyssa Charlton, Female Human [Permalink]

Personal [hide]

Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She typically wears pastel cloth garments or leather armor. Her black hair, when down, is lengthy. Her gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is able to make almost anything out of random pieces of junk.

History: She was born into a rich family. While studying, she fell in love. They married and had a son. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is greedy.

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Rich, In love. Occupation: Engraver

Voice: American accent

Attributes [hide]

Ahlyssa Charlton, Female Human Paladin 5
Medium (5'7") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 6 (-2)13 (+1) 12 (+1)17 (+3)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 500 gp. Fiery yellow corundum (1500 gp). White pearl (120 gp). Black pearl (700 gp). 1 Masterwork Common Melee.


Social Check DCs


Egelina Blackwood, Female Human [Permalink]

Personal [hide]

Description: She wears a tan shirt, with a green mid length skirt with green tights and flats, usually wearing a coat over them. She has a slight overbite and is overall scrawny. Her hair is auburn and curly. Her blue eyes have a joyful gleam in them most of the time.

Personality: Calm and collected, she is a well trained Mortician. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Egelina was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Mortician hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has gone from town to town working and never settling down anywhere, but has fallen for a local Carter. She hasn't told them the truth, but wants to settle down with them.

Motivation: Wants to raise her children well; and she is unsatisfied with her job

Ideals: Optimist. Bonds: Job, Poor, Has a crush, Family. Occupation: Mortician

Voice: Hissing voice

Attributes [hide]

Egelina Blackwood, Female Human Paladin 5
Medium (5'10") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)16 (+3) 4 (-3)11 (+0)
Skills Acrobatics +2, Performance +3
Senses Passive Perception 7
Languages Common, Halfling, Abyssal, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp. Deep blue spinel (800 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Lewis Branson, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is bald on top and has large brown tufts of hair around his ears. He has a dull look in his amber eyes.

Personality: Calm and collected, he is a well trained Knight. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born a particularly ugly child, much to the horror of his parents. He dropped out of school before completing his studies. He has been a successful dealer in antiques buying low and selling high.

Motivation: Further expansion of business; and a need for knowledge about a nearby landmark

Ideals: Entrepeneur, Logical. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Knight

Voice: Hollow voice

Attributes [hide]

Lewis Branson, Male Human Paladin 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)17 (+3) 14 (+2)15 (+2)
Skills Religion +6, Survival +5
Senses Passive Perception 12
Languages Common, Ignan, Druidic, Infernal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 20000 cp.


Social Check DCs


Kyle Hadley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He very much looks the part of a Locksmith. Beneath his clothing is a huge mess of scar tissue. He keeps his long golden hair kept up in a rat tail. His hazel eyes peer out from beneath his Stetson red hat.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His childhood dream was to be a Farmer, but he was a colossal failure. He struck the Locksmith job and began his own company from there.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to open a new tavern

Ideals: Joker. Flaws: Antagonistic. Bonds: Job, Slave, Military. Occupation: Locksmith

Voice: Scandinavian accent

Attributes [hide]

Kyle Hadley, Male Human Paladin 5
Medium (6'1") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 12 (+1)14 (+2) 7 (-2)15 (+2)
Skills Athletics +0, Survival +1
Senses Passive Perception 8
Languages Common, Gnoll, Gnome
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs

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