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NPC Generator

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Lvl.
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Advanced [show]


Helen Wilberforce, Female Human [Permalink]

Personal [hide]

Description: She is generally shirtless and showing off her tattooed chest. She is portly but not overly obese. She has shaved her head bald. Her brown eyes have a joyful gleam in them most of the time.

Personality: Calm and collected, she is a well trained Assassin. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She comes from a rich northern family. A gifted student she started as a Unemployed, but she got bored and became a Assassin. Being a Assassin kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Expand her business; and she's attracted to the pc

Ideals: Optimist. Bonds: Job, Rich, Criminal record, Has a crush. Occupation: Assassin

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Helen Wilberforce, Female Human Paladin 5
Medium (4'11") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 11 (+0)13 (+1) 18 (+4)16 (+3)
Skills History +4, Persuasion +6
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 5000 sp.


Social Check DCs


Ermina Staurheim, Female Human [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and a wedding ring on her right hand. Her hair is greying and her face has many wrinkles. She is very pretty but has cold, dead eyes.

Personality: She has a massive crush on the younger sibling of the Sellsword who has hired her part-time. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Born in the north her family was never financially stable. In her 20th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: She is wracked by social anxiety.

Flaws: Fearful. Bonds: Poor, In love, Attractive, Has a crush. Occupation: Sellsword

Voice: Complex vocabulary, royal

Attributes [hide]

Ermina Staurheim, Female Human Paladin 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 14
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)11 (+0) 12 (+1)16 (+3)
Skills Arcana +3, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Barney, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His chestnut hair, when down, is lengthy. His green eyes dart from person to person to random spaces in the air.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised in a plains tribe. Through the years after Bertram was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Bertram's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Bertram and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he has a crush on the local shipwright

Ideals: Joker. Flaws: Antagonistic. Bonds: Nature, Has a crush. Occupation: Marshal

Voice: High pitched and raspy

Attributes [hide]

Bertram Barney, Male Human Paladin 5
Medium (6'1") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)8 (-1) 16 (+3)12 (+1)
Skills Acrobatics +5, Medicine +6
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 gp.


Social Check DCs


Nicholas Kenley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a well pressed and immaculate suit (or dress). His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Fighting. Flaws: Cynical, Antagonistic. Bonds: Adventurer, Debt. Occupation: Tanner

Voice: Uses sign language

Attributes [hide]

Nicholas Kenley, Male Human Paladin 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)9 (-1) 15 (+2)11 (+0)
Skills Acrobatics +4, Animal Handling +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Hematite (15 gp).


Social Check DCs

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