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NPC Generator

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Advanced [show]


Shane Mori, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a tight fitting green shirt and pants. His long white hair reaches down to his waist. His face is scarred and worn.

Personality: He is a Shipwright first and foremost. He believes firmly that knowledge should be universal. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was raised by priests from a young age. Like his mother and his brother before him, after school he went straight into learning to become a Shipwright. He inherited the family business which he has now maintained for 14 years.

Motivation: Expand his business.

Flaws: Ugly, Impulsive. Bonds: Job, Religious, Mentor. Occupation: Shipwright

Voice: Speaks with squeezed throat

Attributes [hide]

Shane Mori, Male Human Paladin 5
Medium (6'2") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)12 (+1) 16 (+3)12 (+1)
Skills Nature +4, Survival +6
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: Just what you see.


Social Check DCs


Melissa Shelly, Female Human [Permalink]

Personal [hide]

Description: She wears a well pressed and immaculate suit (or dress). She carries with her a set of daggers, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. Her auburn hair is thinning but still full. Her blue unseeing eyes seem to look past you.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She plays an instrument quite well.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Melissa fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Disciplined, Artistic. Flaws: Disease. Bonds: Military. Occupation: Navigator

Voice: Shortens vowels

Attributes [hide]

Melissa Shelly, Female Human Paladin 5
Medium (5'3") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 18 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 7 (-2)11 (+0) 11 (+0)14 (+2)
Skills Animal Handling +3, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 200 gp.


Social Check DCs


Millicent Hallewell, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears dull tan sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed warhammer, just in case. Her red hair is knotted and matted. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: She is mildly Human supremacist, though she does not identify as such. Animals are drawn to her, and she is able to talk to them.

History: A powerful wizard made her what she is. Ostracized due to the arcane powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She now travels the world, in search of power and loot.

Motivation: Wants to raise her children well; and an old rival family wants her found

Ideals: Gifted. Flaws: Racist. Bonds: Mentor, Adventurer, Family. Occupation: Adventurer

Voice: Aggressive tone

Attributes [hide]

Millicent Hallewell, Female Human Paladin 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)11 (+0) 16 (+3)15 (+2)
Skills Acrobatics +3, Arcana +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp. 4 Acid flasks. 4 Antitoxin.


Social Check DCs


Eleanor Remington, Female Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She is wearing a long, black cloak. Her red hair is styled in orderly dreadlocks. She has several tiny jet earrings on each ear.

Personality: Eleanor hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She is obsessed with her god.

History: Eleanor hails from a village terrorized by gnolls. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has built up a small fortune and can afford her own way.

Motivation: She is compelled to act according to her religious beliefs; and someone believes her a fraud

Ideals: Artistic. Flaws: Ugly. Bonds: Rich, Religious, Enemies, Military. Occupation: Bounty Hunter

Voice: Low rumbling, strings words together

Attributes [hide]

Eleanor Remington, Female Human Paladin 5
Medium (5'0") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)11 (+0) 14 (+2)17 (+3)
Skills Deception +6, History +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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