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NPC Generator

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Advanced [show]


Margery Rutland, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she usually wears her red robe and has her warhammer always slung over her shoulder. Her hair is greying and her face has many wrinkles. Her violet eyes have a joyful gleam in them most of the time.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She has a small toy that she constantly fidgets with.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Glassblower arts, while her father instructed her in etiquette, music and courtly manner. She has chosen to use the inheritance that was left to her frivolously. She now owns her own business.

Motivation: To clean up the streets; and further expansion of business

Flaws: Antagonistic, Addict. Bonds: Rich, Job, Guardian. Occupation: Glassblower

Voice: Rhymes sentences (sorry)

Attributes [hide]

Margery Rutland, Female Human Paladin 5
Medium (5'3") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)11 (+0) 12 (+1)12 (+1)
Skills Arcana +3, Athletics +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 200 gp. Onyx (50 gp). Jet (90 gp). Obsidian (6 gp). Obsidian (6 gp). 1 Minor magic item.


Social Check DCs


Diggory Ainsley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is greying and his face has many wrinkles. This violet eyed southerner is not easily forgotten.

Personality: Aggressive, abrasive, and angry, Diggory embodies much of what other species detest in the Humans. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a criminal king-pin and mafia family When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Adventurer. He used his abilities to trick people and travel the world for free.

Motivation: He is not mentally stable, and does not behave rationally; and further expansion of business

Ideals: Logical. Flaws: Antagonistic, Insane. Bonds: Rich, Criminal record, Job. Occupation: Adventurer

Voice: High pitched and raspy

Attributes [hide]

Diggory Ainsley, Male Human Paladin 5
Medium (6'6") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)9 (-1) 9 (-1)15 (+2)
Skills Acrobatics +4, Performance +5
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. Azurite (8 gp). Alexandrite (900 gp). Alexandrite (900 gp). Citrine (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Shirley, Male Human [Permalink]

Personal [hide]

Description: A 6'2" southern man, he wears a red costume with the symbols of magic on his torso. His white hair is cut short. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Overbrimming with self-confidence, Lance isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He never wears the same outfit twice, unless he absolutely has to.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lance fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Impeccable, Artistic, Fighting. Bonds: Religious. Occupation: Mason

Voice: Farmer accent

Attributes [hide]

Lance Shirley, Male Human Paladin 5
Medium (6'2") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 18 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)11 (+0) 14 (+2)14 (+2)
Skills Nature +3, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp.


Social Check DCs


Geoffrey Oakley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His skin is fair and his fingers are delicate and long. His silver hair is styled in orderly dreadlocks. His green eyes dart from person to person to random spaces in the air.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born in a small forest village. He worked as a nervous Armorer and found it very stressful. He inherited the family business which he has now maintained for 8 years.

Motivation: He desires power and/or immortality; and he is unsatisfied with his job

Bonds: Attractive, Family, Nature, Job, Adventurer. Occupation: Armorer

Voice: Switch between two voices

Attributes [hide]

Geoffrey Oakley, Male Human Paladin 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 13 (+1)16 (+3) 13 (+1)11 (+0)
Skills Nature +6, Religion +6
Senses Passive Perception 11
Languages Common, Druidic, Sylvan, Celestial
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 700 gp. 1 Good lock. 1 Masterwork manacles. 1 Small steel mirror. 1 Superior lock.


Social Check DCs

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