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NPC Generator

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Advanced [show]


Anselm Dayton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses well, wearing violet shirts, loose pants, and blazers most of the time. His moppish auburn hair is in a traditional bowl cut. He is very pretty but has cold, dead eyes.

Personality: He is irascible and easily irritated. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was born into a rich family. A few years later when the north was not economically sound they moved to his current location. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Rich. Occupation: Stableman

Voice: Old Prospector

Attributes [hide]

Anselm Dayton, Male Human Paladin 5
Medium (5'2") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)16 (+3) 13 (+1)10 (+0)
Skills Athletics +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Orc
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Thomas Rutherford, Male Human [Permalink]

Personal [hide]

Description: This man wears a grey armored body suit, with a simple black line shooting up and back down. He is muscular with a powerful set of arms. He sports a long brown beard, and similarly colored long hair. His face is scarred and worn.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Energy wise he seems alert and responsive.

History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Professionalism. Flaws: Ugly. Bonds: Mentor. Occupation: Architect

Voice: Mumbles to self between sentences

Attributes [hide]

Thomas Rutherford, Male Human Paladin 5
Medium (6'1") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)12 (+1) 10 (+0)10 (+0)
Skills Acrobatics +4, Survival +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 800 gp. Deep blue spinel (1000 gp). Silver pearl (100 gp).


Social Check DCs


Henry Brandon, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. His golden hair is drawn into a tight pony tail with a rose scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born in the west, but his parents moved at a very young age to the east. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Junk Dealer. He then took over the family business and is one of the better Junk Dealer for hire.

Motivation: Balancing his hectic life and new Junk Dealer responsibilities is difficult; and he's looking for his big break

Ideals: Optimist. Bonds: Adventurer, Immigrant, Job. Occupation: Junk Dealer

Voice: Timid voice

Attributes [hide]

Henry Brandon, Male Human Paladin 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 19 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 7 (-2)10 (+0) 12 (+1)13 (+1)
Skills Animal Handling +4, History +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: Embroidered silk and velvet mantle with numerous moonstones (1000 gp). Silver comb with moonstones (700 gp). Solid gold idol (900 gp).


Social Check DCs


Emma Hale, Female Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across her face, she is wearing the road beaten gear of a warrior. Her black hair is cut short with large spiked bangs in the front. Her gray unseeing eyes seem to look past you.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was born on a small isolated farm. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Emma's homeland. Emma decided to take the middle way and become a bodyguard. She moves from town to town, unable to find a place to settle.

Motivation: She's looking for her big break; and meet up once more with her childhood friend

Ideals: Fighting, Joker. Flaws: Disease. Bonds: Adventurer, Nature, Immigrant. Occupation: Dilettante

Voice: Hissing voice

Attributes [hide]

Emma Hale, Female Human Paladin 5
Medium (5'5") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 11 (+0)11 (+0) 16 (+3)16 (+3)
Skills Athletics +7, Investigation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp. Sard (70 gp). Banded agate (11 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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