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NPC Generator

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Advanced [show]


Joan Lincoln, Female Human [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She is wearing a long, brown, dusty cloak. She has slicked back blonde hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She would rather hide behind her crafts than deal with other people.

History: When she was but 8 years old her parents immigrated from the west. She has had some formal writing training, and achieved minor success. She moves from town to town, unable to find a place to settle.

Motivation: She has passion for adventuring and risk; and to reunite with her old friends

Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Immigrant, Adventurer. Occupation: Mortician

Voice: Aggressive tone

Attributes [hide]

Joan Lincoln, Female Human Paladin 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 11 (+0)10 (+0) 15 (+2)17 (+3)
Skills Intimidation +6, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Star rose quartz (50 gp). Aquamarine (1500 gp).


Social Check DCs


Giselle Marston, Female Human [Permalink]

Personal [hide]

Description: This woman wears an old set of leather armor, nicked and torn by the ravages of time and battle. She is muscular with a powerful set of arms. She has no hair. Her eyes are a pleasant blue.

Personality: Giselle is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: Born in the south to a Marshal, Giselle learned a great deal about her father's area of expertise. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Giselle grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Giselle. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Expand her business; and wants to open a new tavern

Ideals: Extrovert. Flaws: Ugly. Bonds: Criminal record, Job. Occupation: Marshal

Voice: Excited and jittery

Attributes [hide]

Giselle Marston, Female Human Paladin 5
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 16 (+3)14 (+2) 12 (+1)12 (+1)
Skills History +5, Survival +4
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 1000 sp. Hematite (4 gp). Violet garnet (1200 gp).


Social Check DCs


Melissa Harlow, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who wears tight fighting clothing, which leaves very little to the imagination. Her white hair is matted, messy, and big. She has a dull look in her violet eyes.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. When she's not drinking or sleeping the drinks off, she's doing poetry.

History: Melissa was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Tanner hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has never given up on her poetry dream.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and marry her sister to traveling adventurers

Ideals: Fighting, Artistic. Flaws: Ugly, Sensitive. Bonds: Poor. Occupation: Tanner

Voice: Laughs frequently while speaking

Attributes [hide]

Melissa Harlow, Female Human Paladin 5
Medium (5'5") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 7 (-2)16 (+3) 11 (+0)14 (+2)
Skills History +6, Intimidation +5
Senses Passive Perception 10
Languages Common, Aquan, Sylvan, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: Just what you see.


Social Check DCs


Gomory Carlyle, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His long brown hair reaches down to his waist. His amber eyes dart from person to person.

Personality: He has a massive crush on the younger sibling of the Layabout who has hired him part-time. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He got into the Layabout business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was always very intelligent and has formed a secret society of specialists.

Motivation: To share knowledge with the world; and he has a crush on the local locksmith

Ideals: Logical. Flaws: Ugly, Secretive. Bonds: Has a crush, Adventurer, Job. Occupation: Layabout

Voice: Slow speaker

Attributes [hide]

Gomory Carlyle, Male Human Paladin 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)6 (-2) 15 (+2)14 (+2)
Skills History +1, Intimidation +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 4000 sp.


Social Check DCs

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