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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Susannah Ashley, Female Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a well pressed and immaculate suit (or dress). She has shaved her head bald. This hazel eyed westerner is not easily forgotten.

Personality: Calm and collected, she is a well trained Brewer. She always tries to repair and not replace. It was this mentality that drove her into the Brewer business.

History: A powerful necromancer made her what she is. When money was particularly tight she was walking through alleys when she overheard a Brewer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has achieved small success as a Brewer.

Motivation: She is unsatisfied with her job; and to be a cartwright again

Ideals: Persistence. Flaws: Ugly. Bonds: Poor, Job, Mentor. Occupation: Brewer

Voice: Raspy

Attributes [hide]

Susannah Ashley, Female Human Paladin 5
Medium (4'9") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 13 (+1)13 (+1) 12 (+1)11 (+0)
Skills Insight +4, Stealth +6
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 20000 cp.


Social Check DCs


Diggory Darby, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is short and white. His fierce gray eyes like to dwell on things.

Personality: Cocky and sure of himself, he believes he is the best Brewer born in the past three hundred years. He believes the world needs to unite to get rid of giants once and for all.

History: He was raised in a white middle class family as the only child. He helped his father out around the business and became quite the natural. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To clean up the streets; and expand his business

Ideals: Athletic. Flaws: Mundane. Bonds: Job, Enemies, Guardian. Occupation: Brewer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Diggory Darby, Male Human Paladin 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)11 (+0) 11 (+0)12 (+1)
Skills History +3, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 800 gp. Rhodochrosite (14 gp). Blue quartz (14 gp). Jade (110 gp). Red spinel (110 gp). 1 Minor magic item.


Social Check DCs


Mary Budd, Female Human [Permalink]

Personal [hide]

Description: She wears bulky yellow painted plate armor. Her brown hair is kept up in a ponytail inside a wide-brimmed hat. Her eyes are likewise hazel.

Personality: She is not truly malevolent, but she is obsessed with singing. She constantly tries to fill her life with singing. She invites people to come help in her community garden.

History: When she was but 3 years old her parents immigrated from the east. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has never given up on her singing dream.

Motivation: To share knowledge with the world; and she wants nothing more than to rejoin the army

Ideals: Artistic, Philantrophist, Logical. Bonds: Immigrant, Military. Occupation: Cook

Voice: Spits words with contempt

Attributes [hide]

Mary Budd, Female Human Paladin 5
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)16 (+3) 15 (+2)7 (-2)
Skills Athletics +4, Insight +5
Senses Passive Perception 12
Languages Common, Gnoll, Halfling, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Solomon Nibley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He dresses like a well dressed Detective does. His hair, while still mostly golden, has prominent grey streaks. He is baby faced.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to a criminal king-pin and mafia family He was an athlete and attended two major summer competitions. He never won. Recently he has begun working with bootleggers and crooks.

Motivation: Wants to work out more often; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Athletic. Flaws: Cynical, Insane. Bonds: Job, Criminal record. Occupation: Detective

Voice: Sensual and smooth

Attributes [hide]

Solomon Nibley, Male Human Paladin 5
Medium (6'2") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 10 (+0)15 (+2) 14 (+2)11 (+0)
Skills Medicine +5
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp).


Social Check DCs

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