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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Anselm Bentley, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an entirely green suit with yellow socks and a vest with buckled shoes. His white hair is greying along the sides and has receded to reveal a widow's peak. He has gleaming, smiling amber eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by giants. Anselm was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: He's repulsed by the PC; and someone believes him a fraud

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Religious, Enemies. Occupation: Roofer

Voice: Pronounces O like U

Attributes [hide]

Anselm Bentley, Male Human Paladin 5
Medium (5'2") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)10 (+0) 7 (-2)11 (+0)
Skills Acrobatics +3, Arcana +3
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Hampton, Male Human [Permalink]

Personal [hide]

Description: An older man who is generally well dressed albeit a few years behind the times, he is not a threatening figure. His brown hair has been sun bleached extensively. His eyes are green and catlike.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born in a small forest village. Like his mother and his sister before him, after school he went straight into learning to become a Locksmith. He then took over the family business and is one of the better Locksmith for hire.

Motivation: He has a rivalry with the Church that dominates his actions; and expand his business

Ideals: Optimist. Bonds: Attractive, Religious, Nature, Job. Occupation: Locksmith

Voice: Tuts and clicks tongue

Attributes [hide]

Norman Hampton, Male Human Paladin 5
Medium (5'4") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)10 (+0) 13 (+1)6 (-2)
Skills Animal Handling +4, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 300 gp.


Social Check DCs


John Lester, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. With bright auburn hair and a scraggly beard. He is baby faced.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is frequently practicing swordplay.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He has had some formal poetry training, and achieved minor success. He left for the east, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army; and to reunite with his absent mother

Ideals: Artistic. Bonds: Immigrant, Family, Military, Slave. Occupation: Ruler

Voice: Prounounces S like Z

Attributes [hide]

John Lester, Male Human Paladin 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 13 (+1)16 (+3) 12 (+1)16 (+3)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 11
Languages Common, Orc, Sylvan, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 600 gp. 1 Masterwork Musical instrument.


Social Check DCs


Juliana Hayley, Female Human [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her hair is black and curly. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.

Personality: She is very quiet and rarely speaks above a whisper. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. From her teen years she was always beautiful and desirable, so people have always doted on her. She has built up a small fortune and can afford her own way.

Motivation: She is greedy; and her religion dominates her actions

Ideals: Athletic. Flaws: Shy, Impulsive. Bonds: Rich, Attractive, Religious. Occupation: Bounty Hunter

Voice: Russian accent

Attributes [hide]

Juliana Hayley, Female Human Paladin 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 18 (+4)16 (+3) 11 (+0)15 (+2)
Skills Investigation +6, Survival +3
Senses Passive Perception 10
Languages Common, Abyssal, Infernal, Draconic
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 600 gp.


Social Check DCs

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