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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Dustin Rodney, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He is portly but not overly obese. His white hair, when down, is lengthy. This brown eyed westerner is not easily forgotten.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is obsessed with a lost civilization.

History: Dustin hails from a village terrorized by giants. When Dustin reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants revenge against giants

Ideals: Optimist. Bonds: Attractive, Adventurer, Enemies, Military. Occupation: Dyer

Voice: Breathy voice

Attributes [hide]

Dustin Rodney, Male Human Paladin 5
Medium (5'5") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)10 (+0) 11 (+0)14 (+2)
Skills Acrobatics +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 300 gp.


Social Check DCs


Margery Everleigh, Female Human [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a blue and grey handkerchief worn on her right side, and carries quarterstaffs. Her brown hair is knotted and matted. Her hazel eyes are passionate and lively.

Personality: She is calm most of the time but flees social interaction. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born in the south, but her parents moved at a very young age to the north. After coming to the age of reason, Margery took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted necromantic powers by her dying brother.

Motivation: A strong sense of loyalty to Human people; and she's looking for her big break

Ideals: Fighting, Gifted. Flaws: Shy, Racist. Bonds: Adventurer, Immigrant. Occupation: Banker

Voice: Speaks like tongue is numb

Attributes [hide]

Margery Everleigh, Female Human Paladin 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 55 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)16 (+3) 16 (+3)13 (+1)
Skills Medicine +6, Religion +6
Senses Passive Perception 13
Languages Common, Goblin, Orc, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 800 gp.


Social Check DCs


Avice Emsworth, Female Human [Permalink]

Personal [hide]

Description: She is scrawny and has patchy auburn stubble. She wears a brown costume with the symbols of the four houses of cards on her torso. She has a hunchback. She has no hair. Her blue eyes are passionate and lively.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was raised by priests from a young age. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. After a long history of fighting, Avice and her spouse have recently divorced.

Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs

Flaws: Ugly, Antagonistic, Shy. Bonds: Religious, Mentor. Occupation: Body Guard

Voice: Italian accent

Attributes [hide]

Avice Emsworth, Female Human Paladin 5
Medium (4'7") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)17 (+3) 14 (+2)12 (+1)
Skills Arcana +6, Religion +6
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp.


Social Check DCs


Mary Holton, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman wears dark leathers with embroidery and is in decent physical shape. Her hair is long and blonde with streaks of silver, and is pulled back with small black clips. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. Animals are drawn to her, and she is able to talk to them.

History: She was raised in a desert tribe. At some point she was captured by gnolls and was tortured. After several years of this she finally managed to escape. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Revenge; and many gnolls want her driven away

Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Nature, Slave. Occupation: Ploughman

Voice: High pitched, excited

Attributes [hide]

Mary Holton, Female Human Paladin 5
Medium (4'7") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)13 (+1) 11 (+0)9 (-1)
Skills Persuasion +2, Religion +4
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 3000 sp.


Social Check DCs

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