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NPC Generator

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Advanced [show]


Emeny Cromwell, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who wears tattered old clothes. She has dyed her greying black hair a little too much giving a sharp black color. She wears crescent spectacles with a black brim.

Personality: She loves telling others what to do and how they should feel about things. She has a habit of throwing herself into exceedingly dangerous situations.

History: She was born in a small mountains village. When Emeny reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She ran away from her former home and has been making her living as a Scribe for the past few years.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Opinionated. Flaws: Ugly, Impulsive. Bonds: Nature, Military. Occupation: Scribe

Voice: Low range voice

Attributes [hide]

Emeny Cromwell, Female Human Paladin 5
Medium (5'8") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)14 (+2) 15 (+2)14 (+2)
Skills Deception +5, Nature +5
Senses Passive Perception 12
Languages Common, Sylvan, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp. Zircon (80 gp). Rhodochrosite (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Millicent Denholm, Female Human [Permalink]

Personal [hide]

Description: She dresses like a well dressed Cartwright does, and she perpetually has her scythe ready. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are green and beady.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: The child of a Armorer, who enjoyed hunting, Millicent was taken on many hunting expeditions. She helped her mother out around the business and became quite the natural. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Millicent fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Expand her business; and she desires power and/or immortality

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Adventurer, Nature. Occupation: Cartwright

Voice: Speaks with lips pursed

Attributes [hide]

Millicent Denholm, Female Human Paladin 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 8 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 7 (-2)9 (-1) 12 (+1)13 (+1)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 700 gp.


Social Check DCs


Bertram Washington, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears white trousers with green and black striped suspenders. He wears various colorful collared shirts. He has done his best to style his golden hair to look like a famous performer. He tend to wears goggles to shield his eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is lazy, self-centered, vain, and jealous.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Disciplined. Flaws: Ugly, Selfish. Bonds: Immigrant, Adventurer. Occupation: Interpreter

Voice: Stutters

Attributes [hide]

Bertram Washington, Male Human Paladin 5
Medium (5'5") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)10 (+0) 10 (+0)12 (+1)
Skills Animal Handling +3, Deception +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Margery Axton, Female Human [Permalink]

Personal [hide]

Description: This woman stands a little under 5'3" and is a bit bulky. She is very muscular particularly in the legs. She wears very tight pants and wife beaters, though occasionally she sports a grey coat. She keeps her long blonde hair kept up in a rat tail. She wears an eyepatch.

Personality: A skeptical and narcissistic woman, Margery's first love is herself. Her second love is also herself. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has worked as a Mayor like her father before her.

Motivation: She is unsatisfied with her job; and she'd like to take her coworkers down a peg

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Job, Military. Occupation: Mayor

Voice: Soothing and warm

Attributes [hide]

Margery Axton, Female Human Paladin 5
Medium (5'3") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)16 (+3) 12 (+1)11 (+0)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Undercommon, Sylvan, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 10000 cp.


Social Check DCs

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