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NPC Generator

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Lvl.
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Advanced [show]


Don Cooper, Male Human [Permalink]

Personal [hide]

Description: A 6'1" northern man, he very much looks the part of a Marshal. His chestnut hair is knotted and matted. He has a dull look in his gray eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He misses his home and complains about the freezing weather, even in summer.

History: He was raised in a desert tribe. When money was particularly tight he was walking through alleys when he overheard a Marshal hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.

Motivation: Wants to open a new tavern.

Ideals: Optimist. Bonds: Job, Immigrant, Nature, Poor. Occupation: Marshal

Voice: Draws out vowels

Attributes [hide]

Don Cooper, Male Human Paladin 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 57 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 16 (+3)16 (+3) 10 (+0)17 (+3)
Skills Animal Handling +3, Intimidation +6
Senses Passive Perception 10
Languages Common, Celestial, Auran, Druidic
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 200 gp.


Social Check DCs


Tim Charlton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is cut close to his head. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Tim speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Tim was born in the north. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cartwright. He has worked as a Cartwright like his father before him.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Fighting, Athletic, Impeccable, Persistence. Bonds: Job. Occupation: Cartwright

Voice: Speaks fast with a slight lisp

Attributes [hide]

Tim Charlton, Male Human Paladin 5
Medium (5'1") Human, Lawful Evil (CR 5)
Armor Class 14
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)3 (-4) 8 (-1)12 (+1)
Skills Arcana -1, Insight +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. Golden yellow topaz (1300 gp). Onyx (50 gp). Coral (140 gp).


Social Check DCs


Anne Clare, Female Human [Permalink]

Personal [hide]

Description: She is wearing colorful clothing, dressed as a Actor, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'9" when asserting herself. Her hair is long and black with streaks of white, and is pulled back with small white clips. Her eyes are green and she is always smoking a pipe.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is frequently practicing swordplay.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She has chosen to use the inheritance that was left to her frivolously. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She wants nothing more than to rejoin the army; and she's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: Military, Rich, Adventurer. Occupation: Actor

Voice: Irish accent

Attributes [hide]

Anne Clare, Female Human Paladin 5
Medium (4'9") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)17 (+3) 15 (+2)14 (+2)
Skills Arcana +6, Intimidation +5
Senses Passive Perception 12
Languages Common, Elven, Celestial, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp.


Social Check DCs


Griselda Bentham, Female Human [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She wears rags and sports a simple walking cane. Her whole body is exceptionally muscular. Her hair, while still mostly silver, has prominent grey streaks. Her half smiles and gray eyes are beguiling and draw you in.

Personality: A deeply religious woman she believes everything happens for a reason. She is harsh and unforgiving.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. When money was particularly tight she was walking through alleys when she overheard a Spy hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has achieved small success as a Spy.

Motivation: She'd like to take her coworkers down a peg; and sabotage a competitor

Flaws: Antagonistic. Bonds: Poor, Immigrant, Attractive, Religious, Job. Occupation: Spy

Voice: Can't modulate volume

Attributes [hide]

Griselda Bentham, Female Human Paladin 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)14 (+2) 9 (-1)6 (-2)
Skills Performance +1, Persuasion +1
Senses Passive Perception 9
Languages Common, Druidic, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 30000 cp.


Social Check DCs

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