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NPC Generator

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Advanced [show]


Alexandre Dalton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a blue coat over a green low-cut shirt, and a small hat upon his head. His moppish blonde hair is in a traditional bowl cut. He has several tiny sapphire earrings on each ear.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. As long as the job gets done he does not care how it got done.

History: He comes from a rich northern family. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is greedy; and money/treasure

Ideals: Opinionated, Professionalism. Flaws: Insane. Bonds: Attractive, Rich. Occupation: Scribe

Voice: Breathy voice

Attributes [hide]

Alexandre Dalton, Male Human Paladin 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 16 (+3)9 (-1) 9 (-1)14 (+2)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Hale, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a glaive, but if one is not available he will default to his longbow. He wears a small hat to hide his balding. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born a particularly ugly child, much to the horror of his parents. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Justice. Flaws: Ugly, Shy. Bonds: Religious. Occupation: Banker

Voice: Forgets to breathe while speaking

Attributes [hide]

Geoffrey Hale, Male Human Paladin 5
Medium (5'11") Human, Lawful Evil (CR 5)
Armor Class 8
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 9 (-1)15 (+2) 12 (+1)15 (+2)
Skills Performance +5, Stealth +1
Senses Passive Perception 11
Languages Common, Celestial, Orc
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Millicent Clare, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her chestnut hair is cut jaggedly and amateurishly. Her thin eyebrows rest above her beady green eyes.

Personality: Her tongue was cut out and she uses sign language. She uses divination through singing.

History: Born to a poor family in the city she treasured whatever gifts she got. Cursed with unlife at a very young age, Millicent has worked very hard to control her curse. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is greedy.

Ideals: Gifted, Logical. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Shipwright

Voice: Sore throat, cough

Attributes [hide]

Millicent Clare, Female Human Paladin 5
Medium (4'8") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)13 (+1) 9 (-1)6 (-2)
Skills Acrobatics +5, Animal Handling +2
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 sp.


Social Check DCs


Lance Tatum, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He tends to wear a large white jacket. His white hair is kept up in a ponytail inside a small hat. His blue eyes dart from person to person to random spaces in the air.

Personality: Lance is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Lance took refuge in the ruined castle and found the beat up hammer and armor he uses now. He now mingles about in high society.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Extrovert. Flaws: Ugly, Impulsive. Bonds: Nature, Rich, Adventurer. Occupation: Fisher

Voice: Russian accent

Attributes [hide]

Lance Tatum, Male Human Paladin 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)6 (-2) 18 (+4)14 (+2)
Skills Insight +7, Sleight of Hand +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 6000 sp. Chalcedony (30 gp). Alexandrite (700 gp). 1 Minor magic item.


Social Check DCs

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