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NPC Generator

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Advanced [show]


Alice Bristol, Female Human [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She dresses in yellow turtlenecks beneath a red coat with pastel slacks. Her golden hair has been sun bleached extensively. She has a dull look in her amber eyes.

Personality: She dislikes all the random violence that takes place in the south. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. A gifted student she started as a Stableman, but she got bored and became a Fortune-teller. She then took over the family business and is one of the better Fortune-teller for hire.

Motivation: To be a Stableman again.

Ideals: Athletic, Pacifist. Bonds: Job, Religious, Enemies. Occupation: Fortune-teller

Voice: Puts emphasis on the wrong words

Attributes [hide]

Alice Bristol, Female Human Paladin 5
Medium (5'3") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 7 (-2)17 (+3) 12 (+1)11 (+0)
Skills Arcana +6, Survival +4
Senses Passive Perception 11
Languages Common, Orc, Infernal, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 400 gp.


Social Check DCs


Margery Wakefield, Female Human [Permalink]

Personal [hide]

Description: She wears a brown vest with golden trim over her white shirt. Her white leather gloves and pants are well-kept, and her brown boots flare out at the collars. She carries a battered mace and tarnished club as well. She keeps her black hair in a pixie cut. She is baby faced.

Personality: Aggressive, abrasive, and angry, Margery embodies much of what other species detest in the Humans. She has a minor phobia of water and hates getting wet.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Antagonistic, Fearful, Insane. Bonds: Military. Occupation: Actor

Voice: growls and snarls, animalistic

Attributes [hide]

Margery Wakefield, Female Human Paladin 5
Medium (4'7") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)11 (+0) 7 (-2)10 (+0)
Skills Deception +3, Religion +3
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 sp. Eye agate (7 gp). Black star sapphire (1400 gp). Tiger eye turquoise (7 gp). 1 Chain shirt.


Social Check DCs


Giselle Morton, Female Human [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her dagger with her veritable burlap sack of a shirt, and carries daggers. Her red hair is still thick. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: She was born to a criminal king-pin and mafia family Giselle was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Giselle decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She is untrained/undisciplined, which makes her dangerous.

Motivation: She feels that her past leaves her morally obligated to help; and she is a bit of a kleptomaniac

Ideals: Fighting. Flaws: Addict, Shy, Insane. Bonds: Criminal record. Occupation: Fisher

Voice: Voice breaks

Attributes [hide]

Giselle Morton, Female Human Paladin 5
Medium (6'0") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)14 (+2) 13 (+1)12 (+1)
Skills History +5, Performance +4
Senses Passive Perception 11
Languages Common, Giant, Ignan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 100 gp. Eye agate (7 gp). Coral (90 gp). Emerald (600 gp). Fiery yellow corundum (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Henry Rylan, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a tan and violet handkerchief worn on his right side. He is bristling with hidden weapons, mostly bows and shields. He sports a flattop hair cut. He has several tiny emerald earrings on each ear.

Personality: Henry hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Sold as a small child to a wizard, Henry was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Henry took refuge in the ruined castle and found the beat up bow and armor he uses now. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Artistic, Logical. Bonds: Criminal record, Rich, Mentor, Nature. Occupation: Mortician

Voice: Spanish accent

Attributes [hide]

Henry Rylan, Male Human Paladin 5
Medium (6'3") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)16 (+3) 12 (+1)8 (-1)
Skills Athletics +4, Nature +6
Senses Passive Perception 11
Languages Common, Terran, Auran, Halfling
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 10 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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