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NPC Generator

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Advanced [show]


Bertram Oakley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses well, wearing green shirts, loose pants, and blazers most of the time. He has done his best to style his red hair to look like a famous performer. His brown eyes are slightly larger than normal.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was always a brilliant, if unscrupulous mind. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Entrepeneur, Logical. Flaws: Terse, Insane. Bonds: Attractive. Occupation: Mayor

Voice: Sore throat, cough

Attributes [hide]

Bertram Oakley, Male Human Paladin 5
Medium (5'4") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)14 (+2) 12 (+1)6 (-2)
Skills Persuasion +1, Religion +5
Senses Passive Perception 11
Languages Common, Druidic, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 3000 sp. Aquamarine (1400 gp). Red garnet (140 gp). Alexandrite (1400 gp). Golden yellow topaz (1400 gp). 1 Minor magic item.


Social Check DCs


Jacoba Kirby, Female Human [Permalink]

Personal [hide]

Description: This woman is wearing colorful clothing, dressed as a Sellsword, and sports empty pouches on her belt. She sports a flattop hair cut. Her amber eyes are slightly larger than normal.

Personality: She is irascible and easily irritated. She has a small toy that she constantly fidgets with.

History: She comes from a rich eastern family. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She's since become an addict/alcoholic.

Motivation: She's repulsed by the PC; and find a way to reverse the transformation of her sister

Flaws: Antagonistic, Addict. Bonds: Rich, Attractive, Family. Occupation: Sellsword

Voice: Slurs words

Attributes [hide]

Jacoba Kirby, Female Human Paladin 5
Medium (4'10") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 16 (+3)10 (+0) 8 (-1)12 (+1)
Skills Investigation +3, Stealth +6
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Silver pearl (140 gp). Moonstone (80 gp). Moss agate (6 gp). White opal (1600 gp).


Social Check DCs


Beatrice Mitchell, Female Human [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She prefers to wear grey clothing when she does not wear armor. She is an epitome of beauty. Her tied-back hair is chestnut. Her green eyes are passionate and lively.

Personality: She exudes charisma. She is a tour de force of persuasion. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: She was born the only child of a wealthy merchant. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Entrepeneur. Flaws: Insane. Bonds: Attractive. Occupation: Ploughman

Voice: Draws out vowels

Attributes [hide]

Beatrice Mitchell, Female Human Paladin 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 15 (+2)10 (+0) 16 (+3)17 (+3)
Skills History +3, Intimidation +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 20000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Brass mug with jade inlays (500 gp). Solid gold idol (800 gp). Solid gold idol (800 gp).


Social Check DCs


Alice Beitz, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a shirt that is too small, which lets her gut show, with a ratty green coat over it. She has white hair. Her eyes are violet and beady.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She pushes her goals aggressively. She is also a coward if confronted.

History: She is the product a well kept family trust fund and as such has never really known need. Alice liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a mace and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is greedy; and she is terrified, and will act out of fear

Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Rich, Nature. Occupation: Locksmith

Voice: Speaks with lips pursed

Attributes [hide]

Alice Beitz, Female Human Paladin 5
Medium (4'9") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 12 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 5 (-3)17 (+3) 6 (-2)9 (-1)
Skills Medicine +1, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Draconic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 gp. Jet (110 gp). Zircon (70 gp). Malachite (4 gp).


Social Check DCs

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