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NPC Generator

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Advanced [show]


Guy Windsor, Male Human [Permalink]

Personal [hide]

Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a nunchaku, but if one is not available he will default to his shortbow. He carries a battered nunchaku and tarnished shortbow as well. He has moderate length brown hair. His eyes are hazel and catlike.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He never wears the same outfit twice, unless he absolutely has to.

History: He was raised in a white middle class family as the only child. From his teen years he was always beautiful and desirable, so people have always doted on him. He has never given up on his dancing dream.

Motivation: To end his boredom.

Ideals: Fighting, Artistic. Flaws: Mundane. Bonds: Attractive. Occupation: Engraver

Voice: Squeaky

Attributes [hide]

Guy Windsor, Male Human Paladin 5
Medium (6'2") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)13 (+1) 8 (-1)11 (+0)
Skills Athletics +6, History +4
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. Cloth of gold vestments (90 gp). 1 Masterwork Artisan’s tools. 1 Masterwork Musical instrument.


Social Check DCs


Charles Springfield, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and has a large tan mantle and cape that has been intricately interwoven into his violet robe. He has a very tight haircut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: While he acts the brute, he is far gentler than he would appear. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gypsy cursed him at a young age, leading to his ugly appearance. He now spends his time doing works of charity.

Motivation: He is currently in port desperately looking for someone to get him out; and human compassion

Ideals: Fighting, Philantrophist. Flaws: Ugly, Insane. Bonds: Slave. Occupation: Butcher

Voice: Dutch accent

Attributes [hide]

Charles Springfield, Male Human Paladin 5
Medium (5'11") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)8 (-1) 12 (+1)15 (+2)
Skills Acrobatics +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 1000 sp. Azurite (7 gp). Aquamarine (500 gp).


Social Check DCs


John Mitchell, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear black clothing when he does not wear armor. He is bristling with hidden weapons, mostly kukris and falchions. His chestnut hair is lengthy and is close to two feet long. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: John was born the youngest of three triplets. His psionic abilities were realized during a raid on his village. Days after completing his studies, news broke out that his hometown was attacked by gnolls. John was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: He feels the way he acts is they only way to get by in the world; and revenge

Ideals: Gifted, Impeccable. Bonds: Criminal record, Nature, Enemies, Family. Occupation: Barkeep

Voice: Rolls R's

Attributes [hide]

John Mitchell, Male Human Paladin 5
Medium (6'2") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 9 (-1)8 (-1) 9 (-1)18 (+4)
Skills Intimidation +7, Sleight of Hand +5
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 4000 sp.


Social Check DCs


Arnold Harper, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He sports pastel clothing, slightly heavier than average wear. He has styled his auburn hair well, parting it to the left. His hazel eyes have a joyful gleam in them most of the time.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He plays an instrument quite well.

History: He was born to a criminal king-pin and mafia family He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Being a Marshal kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To unite with his sister; and regain custody of his son

Ideals: Joker, Artistic. Bonds: Criminal record, Adventurer, Family. Occupation: Marshal

Voice: Thin and wheezing

Attributes [hide]

Arnold Harper, Male Human Paladin 5
Medium (6'3") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)12 (+1) 15 (+2)13 (+1)
Skills Investigation +4, Stealth +6
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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