Hadwisa Kinsley, Female Human [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears a worn and beaten armor. She keeps her black hair in a pixie cut. Her eyes are green and catlike.
Personality: Aggressive, abrasive, and angry, Hadwisa embodies much of what other species detest in the Humans. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Born in the south her family was never financially stable. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Marry her brother to traveling adventurers.
Ideals: Athletic. Flaws: Antagonistic, Impulsive. Bonds: Poor, Family. Occupation: Bounty Hunter
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 29 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 6 (-2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp. Eye agate (7 gp). Amethyst (40 gp). Chrysoberyl (40 gp). Moonstone (40 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Oriel Conway, Female Human [Permalink]
Personal [hide]
Description: She wears an entirely white suit with brown socks and a vest with buckled shoes. She has a moderate pudge and is not very fit. Her auburn hair is greying along the sides and has receded to reveal a widow's peak. Her face is scarred and worn.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: Oriel hails from a village terrorized by goblins. Through the years after Oriel was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Oriel's father didn't care for her much, and the feeling was mutual. She has since lost track of the people in her past.
Motivation: She wants revenge against goblins; and a deep hatred of goblins
Flaws: Ugly, Antagonistic. Bonds: Mentor, Enemies, Family. Occupation: Herbalist
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 13 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 7 (-2) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 sp.
Jocelyn Charlton, Male Human [Permalink]
Personal [hide]
Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is muscular with a powerful set of arms. His tied-back hair is chestnut. He has a dull look in his violet eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He is harsh and unforgiving.
History: When he was but 8 years old his parents immigrated from the north. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with his old friends.
Ideals: Joker. Flaws: Antagonistic. Bonds: Adventurer, Immigrant, Religious. Occupation: Marshal
Voice: Strong lisp
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 17 (+3) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 20000 cp. Bloodstone (50 gp). Sardonyx (50 gp). 1 Minor magic item.
Isabella Morton, Female Human [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She wears an entirely blue suit with yellow socks and a vest with buckled shoes. She sports brown long hair. Her otherwise smooth face is marked with small tiny scars.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. When she's not drinking or sleeping the drinks off, she's doing poetry.
History: She was born a particularly ugly child, much to the horror of her parents. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has since lost track of the people in her past.
Motivation: An old rival family wants her found; and a need for knowledge about a nearby landmark
Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Family, Adventurer. Occupation: Mortician
Voice: Spits words with contempt
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Citrine (80 gp). Bloodstone (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!