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NPC Generator

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Ability Scores
Seed

Advanced [show]


Aldous Bentham, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is typically in his Armorer uniform. He keeps his silver hair in a flapper bob. His gray eyes dart from person to person.

Personality: Aldous hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: His mother raised him in a mountain cabin. A freak accident while working with his Bricklayer father left him crippled. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to raise his children well; and wants to open a new tavern

Ideals: Artistic. Flaws: Disease. Bonds: Job, Family, Nature. Occupation: Armorer

Voice: Relaxed voice

Attributes [hide]

Aldous Bentham, Male Human Paladin 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 7
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 12 (+1)10 (+0) 9 (-1)15 (+2)
Skills Persuasion +5, Stealth +0
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +0 / 2d4-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 40000 cp.


Social Check DCs


Melissa Bradshaw, Female Human [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her auburn hair is heavily combed to the left. Her amber unseeing eyes seem to look past you.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was born on a small isolated farm. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She's looking for her big break.

Ideals: Entrepeneur, Joker, Logical. Flaws: Disease. Bonds: Nature. Occupation: Spy

Voice: Old thin voice

Attributes [hide]

Melissa Bradshaw, Female Human Paladin 5
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 8 (-1)12 (+1) 8 (-1)12 (+1)
Skills Perception +2, Persuasion +4
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oriel Shelley, Female Human [Permalink]

Personal [hide]

Description: She stands about 5'0" and wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her left hand appears badly burned and disfigured. Her golden hair is singed and shortened. Her gray eyes dart from person to person to random spaces in the air.

Personality: A deeply religious woman she believes everything happens for a reason. She always tries to repair and not replace. It was this mentality that drove her into the Ploughman business.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Her mother was a mechanic, and taught her how to fix just about anything. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions

Ideals: Persistence. Flaws: Ugly. Bonds: Religious. Occupation: Ploughman

Voice: Uses sign language

Attributes [hide]

Oriel Shelley, Female Human Paladin 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)11 (+0) 14 (+2)13 (+1)
Skills Arcana +3, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. 1 Superior lock. 1 Spyglass. 1 Masterwork Musical instrument. 1 Simple lock.


Social Check DCs


Diggory Kitchur, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He dresses in blue turtlenecks beneath a green coat with white slacks. His golden hair is kept up in a ponytail inside a deerstalker hat. His eyes are gray.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Diggory was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and wishes to resurrect an old love

Ideals: Justice. Flaws: Ugly, Insomniac. Bonds: Poor, In love. Occupation: Spice Merchant

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Diggory Kitchur, Male Human Paladin 5
Medium (5'7") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)13 (+1) 16 (+3)16 (+3)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common, Goblin
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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