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NPC Generator

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Advanced [show]


Griselda Clifford, Female Human [Permalink]

Personal [hide]

Description: An older woman who tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look, she is not a threatening figure. Her auburn hair is long and unkept. Her blue eyes dart from person to person.

Personality: Confrontational and typically high on some drug or another. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Through the years after Griselda was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Griselda's father didn't care for her much, and the feeling was mutual. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is content; and she seems to be bored by most things

Ideals: Joker. Flaws: Ugly, Addict, Antagonistic, Mundane. Occupation: Shepherd

Voice: Jamaican accent

Attributes [hide]

Griselda Clifford, Female Human Paladin 5
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 8
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 12 (+1)14 (+2) 14 (+2)8 (-1)
Skills Acrobatics +1, Persuasion +2
Senses Passive Perception 12
Languages Common, Goblin, Draconic
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Arnold Fawcett, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His red hair is singed and shortened. He wears crescent spectacles with a black brim.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Arnold was born the youngest of three triplets. His first spouse was a Courier, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and marry his sister to traveling adventurers

Ideals: Athletic, Optimist. Flaws: Ugly. Bonds: Job, Family. Occupation: Miner

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Arnold Fawcett, Male Human Paladin 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)17 (+3) 9 (-1)15 (+2)
Skills Insight +2, Investigation +6
Senses Passive Perception 9
Languages Common, Abyssal, Draconic, Goblin
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Obsidian (4 gp). Banded agate (4 gp). Chrysoprase (50 gp).


Social Check DCs


Gilbert Marley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears very tight pants and wife beaters, though occasionally he sports a violet coat. His long red hair reaches down to his waist. His hazel eyes dart from person to person.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born in a small mountains village. His father took him hunting and taught him how to get in the mind of other creatures. He struck the Miner job and began his own company from there.

Motivation: Human compassion; and wants to open a new tavern

Ideals: Philantrophist, Logical. Flaws: Racist. Bonds: Nature, Job. Occupation: Miner

Voice: Hard of hearing, loud

Attributes [hide]

Gilbert Marley, Male Human Paladin 5
Medium (5'7") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 15 (+2)13 (+1) 12 (+1)12 (+1)
Skills Religion +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 700 gp. Fire opal pendant on a fine gold chain (400 gp). Old masterpiece painting (400 gp).


Social Check DCs


Anselm Tatum, Male Human [Permalink]

Personal [hide]

Description: He wears a brown tunic with tan highlights, and long brown pants that bunch up around his shoes. He carries with him a set of lances, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. With bright golden hair and a scraggly beard. His amber eyes dart from person to person.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is lazy and tries to find solutions quickly.

History: The child of a Body Guard, who enjoyed hunting, Anselm was taken on many hunting expeditions. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Anselm grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Anselm. He has built up a small fortune and can afford his own way.

Motivation: Several ex partners dislike his way of doing things and want revenge; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Lazy. Bonds: Criminal record, Nature, Rich, Enemies. Occupation: Layabout

Voice: Scottish accent

Attributes [hide]

Anselm Tatum, Male Human Paladin 5
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)13 (+1) 7 (-2)14 (+2)
Skills Athletics +6, Religion +4
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Blue quartz (7 gp). Zircon (20 gp). Iolite (20 gp). Hematite (7 gp).


Social Check DCs

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