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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Arnold Kimberley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'11" and wears a brown shirt with thin red vertical stripes and blue pants. His right hand appears badly burned and disfigured. His blonde hair and beard is wavy and long. He has a dull look in his blue eyes.

Personality: Cocky and sure of himself, he believes he is the best Healer born in the past three hundred years. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born at the edge of vast island. When money was particularly tight he was walking through alleys when he overheard a Healer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He tends to his Healer job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor.

Flaws: Impulsive. Bonds: Job, Nature, Poor. Occupation: Healer

Voice: American accent

Attributes [hide]

Arnold Kimberley, Male Human Paladin 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)13 (+1) 15 (+2)16 (+3)
Skills Animal Handling +5, Performance +6
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 2000 sp. Star rose quartz (70 gp). White opal (1400 gp). Iolite (70 gp).


Social Check DCs


Emeny Clinton, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She dresses in violet turtlenecks beneath a white coat with grey slacks. She has slicked back auburn hair. She wears a mask on her face.

Personality: She can speak with the recently deceased. She feeds upon the attention of others.

History: From birth she was tutored by a cruel and relentless mentor. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She is searching for what she claims is her rightful reward.

Motivation: A need for knowledge about a nearby landmark; and she has passion for adventuring and risk

Ideals: Athletic, Gifted. Bonds: Attractive, Mentor, Adventurer. Occupation: Barber

Voice: Speaks fast with a slight lisp

Attributes [hide]

Emeny Clinton, Female Human Paladin 5
Medium (5'6") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)15 (+2) 16 (+3)13 (+1)
Skills Deception +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Sylvan, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Margery Graeme, Female Human [Permalink]

Personal [hide]

Description: She is renowned for her bright yellow dresses and hats. She is bristling with hidden weapons, mostly bows and shortspears. Her hair is cut close to her head. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She has a small toy that she constantly fidgets with.

History: She got into the Tailor business at a young age. Through the years after Margery was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Margery's father didn't care for her much, and the feeling was mutual. She used her abilities to trick people and travel the world for free.

Motivation: She is not mentally stable, and does not behave rationally; and expand her business

Flaws: Insomniac, Addict, Antagonistic, Insane. Bonds: Criminal record, Job. Occupation: Tailor

Voice: Spits and sputters

Attributes [hide]

Margery Graeme, Female Human Paladin 5
Medium (5'6") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)13 (+1) 15 (+2)10 (+0)
Skills Athletics +5, Nature +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1000 sp.


Social Check DCs


Roger Wakefield, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears clothing that is held on in multiple layers but all of it is in poor condition. His black hair is smooth and relatively long. His eyes, though not visible through his cowl, are blue.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is a ruthless business man, a trait he acquired from his father.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting orcs, the young Roger began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by orcs. Roger was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: Retire the richest man in the west; and to get a good night's sleep

Ideals: Entrepeneur. Flaws: Disease, Insomniac. Bonds: Poor, Enemies. Occupation: Marshal

Voice: Rhymes sentences (sorry)

Attributes [hide]

Roger Wakefield, Male Human Paladin 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)13 (+1) 9 (-1)7 (-2)
Skills Investigation +4, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. Lapis lazuli (16 gp). Red garnet (50 gp). Lapis lazuli (16 gp). Rhodochrosite (16 gp).


Social Check DCs

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