Kassoon
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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Patrick Leighton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears black painted combat armor at almost all times. Beneath his clothing is a huge mess of scar tissue. He has shaved his head bald. He wears a mask on his face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Sold as a small child to a brothel owner, Patrick was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He moved out south to avoid the crime he committed. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Philantrophist. Bonds: Slave, Criminal record, Mentor. Occupation: Seamstress

Voice: Sore throat, cough

Attributes [hide]

Patrick Leighton, Male Human Paladin 5
Medium (5'1") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 14 (+2)13 (+1) 13 (+1)15 (+2)
Skills Nature +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 700 gp.


Social Check DCs


Everard Springfield, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He typically wears white cloth garments or leather armor. His tied-back hair is chestnut. He tend to wears goggles to shield his eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He comes from a rich southern family. Like his mother and his sister before him, after school he went straight into learning to become a Gardener. He ran away from his former home and has been making his living as a Gardener for the past few years.

Motivation: Wants to open a new tavern.

Ideals: Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Rich, Job. Occupation: Gardener

Voice: High pitched and raspy

Attributes [hide]

Everard Springfield, Male Human Paladin 5
Medium (6'2") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)12 (+1) 13 (+1)16 (+3)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 1000 sp. Moonstone (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Cornish, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is generally well dressed albeit a few years behind the times. He has a long golden beard with little hanging trinkets. He is baby faced.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He's since become an addict/alcoholic.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Gifted. Flaws: Antagonistic, Addict, Mundane. Bonds: Attractive. Occupation: Seamstress

Voice: Hard of hearing, loud

Attributes [hide]

Trym Cornish, Male Human Paladin 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)12 (+1) 11 (+0)15 (+2)
Skills Arcana +4, History +4
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 300 gp. 1 Half-Plate. 1 Full Plate.


Social Check DCs


Sybil Merton, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She is constantly adorned with expensive silk clothing, often dyed in bright grey and brown, and wears rings and necklaces with large, colorful gems. Her golden hair is matted, messy, and big. Her brown eyes peer out from beneath her deerstalker grey hat.

Personality: Her tongue was cut out and she uses sign language. She pushes her goals aggressively. She is also a coward if confronted.

History: She was born several months after her father was called into army service. Sybil abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature whip.

Motivation: She is greedy; and she wants nothing more than to rejoin the army

Flaws: Ugly, Disease, Fearful. Bonds: Rich, Military, Adventurer. Occupation: Carter

Voice: Switch between two voices

Attributes [hide]

Sybil Merton, Female Human Paladin 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 14 (+2)10 (+0) 10 (+0)13 (+1)
Skills Nature +3, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 6000 sp.


Social Check DCs

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