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NPC Generator

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Advanced [show]


Anselm Shirley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a well pressed and immaculate suit (or dress). He has no hair. His blue eyes lackadaisically let the world flow into them.

Personality: He likes to make people angry or surprised. He misses his home and complains about the freezing weather, even in summer.

History: He was raised in a white middle class family as the only child. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He left for the west, certain he would find work there.

Motivation: He seems to be bored by most things.

Ideals: Fighting. Flaws: Ugly, Antagonistic, Mundane. Bonds: Immigrant. Occupation: Fortune-teller

Voice: High pitched, excited

Attributes [hide]

Anselm Shirley, Male Human Paladin 5
Medium (5'6") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)18 (+4) 9 (-1)8 (-1)
Skills Animal Handling +2, Nature +7
Senses Passive Perception 9
Languages Common, Aquan, Auran, Terran, Druidic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Millicent Kendall, Female Human [Permalink]

Personal [hide]

Description: She dresses in red turtlenecks beneath a grey coat with white slacks. She is portly but not overly obese. Her hair is brown and very short. This violet eyed northerner is not easily forgotten.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is lazy, self-centered, vain, and jealous.

History: Millicent was born into a poor family. Growing up, she dreamt of becoming a Paladin, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Paladin in service of a powerful lord somewhere. Millicent abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Her name or reputation has been wronged in the past by giants, and she desires to right it; and she has passion for adventuring and risk

Flaws: Depressed, Selfish. Bonds: Poor, Adventurer, Enemies. Occupation: Engraver

Voice: French accent

Attributes [hide]

Millicent Kendall, Female Human Paladin 5
Medium (4'10") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)15 (+2) 11 (+0)16 (+3)
Skills Persuasion +6, Religion +5
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: Bloodstone (50 gp). Malachite (12 gp). Tiger eye turquoise (12 gp). Blue quartz (12 gp).


Social Check DCs


Melissa Morton, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and wears loose pants and a collared shirt complete with sweater beneath her coat. She sports a flattop hair cut. Her fair skin shows little sign of her aristocratic breeding.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is an amazing painter.

History: When she was but 5 years old her parents immigrated from the south. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest woman in the south; and she has a crush on the local sculptor

Ideals: Gifted, Entrepeneur. Flaws: Disease. Bonds: Attractive, Immigrant. Occupation: Sailor

Voice: Speaks with a cold

Attributes [hide]

Melissa Morton, Female Human Paladin 5
Medium (4'10") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 54 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)5 (-3) 12 (+1)13 (+1)
Skills Insight +4, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Herleva Stansfield, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears dull green sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed shortspear, just in case. She has dyed her greying brown hair a little too much giving a sharp brown color. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is mildly Human supremacist, though she does not identify as such. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her first spouse was a Dyer, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She was granted psionic powers by her dying sister.

Motivation: Her spouse's relatives view her with great suspicion; and to unite with her sister

Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Family. Occupation: Armorer

Voice: Strong lisp

Attributes [hide]

Herleva Stansfield, Female Human Paladin 5
Medium (4'10") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)10 (+0) 7 (-2)12 (+1)
Skills Intimidation +4, Investigation +3
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs

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